Most likely renamed it, but it *is* possible that I dumped it.zvenx wrote:Hi Howard, what became of your Chorus Bass Factory Preview Patch?
Hive 1.0 Release Candidate - intro offer has ended June 2nd
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
1) To archive presets, go into Hive' browser and right-click on the 'Local' directory - this will open an OS window so you can compress the lot.Fleer wrote:Howard, could you tell this noob how to save the Factory Preview presets, provided they are not included in the new release, and then how to add them back?
Also, should we first delete the previous Hive version (after saving the presets) or is it OK to just download the new release over the old one? The first post in this thread isn't clear to me.
2) If your previous version had category folders (00 User, 01 Basses etc.), please archive or delete them before installing 1.0. If your previous version had a "Factory Preview" folder, you can install the new release over the existing one. And delete "Factory Preview" whenever you like.
- KVRAF
- 14448 posts since 16 Feb, 2005 from Planet Earth, Somewhere
Think you did, unless you give its authorship to another developer or using a pseudonym.... I went thru all the HS presets to find it 
ok....one man's meat is another man's poison.... I think neanderthal bass was based on it perhaps.
thanks
rsp
ok....one man's meat is another man's poison.... I think neanderthal bass was based on it perhaps.
thanks
rsp
sound sculptist
- KVRAF
- 5622 posts since 23 Aug, 2014 from Boston/Cambridge
Cheers Howard, that's clear.Howard wrote:1) To archive presets, go into Hive' browser and right-click on the 'Local' directory - this will open an OS window so you can compress the lot.Fleer wrote:Howard, could you tell this noob how to save the Factory Preview presets, provided they are not included in the new release, and then how to add them back?
Also, should we first delete the previous Hive version (after saving the presets) or is it OK to just download the new release over the old one? The first post in this thread isn't clear to me.
2) If your previous version had category folders (00 User, 01 Basses etc.), please archive or delete them before installing 1.0. If your previous version had a "Factory Preview" folder, you can install the new release over the existing one. And delete "Factory Preview" whenever you like.
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- KVRian
- 886 posts since 14 May, 2014
Happy that Hive's volume now has a red bar when you're clipping! I didn't like it when it was all blue before.
It also may be my imagination since it's been awhile since I've done some sound-designing, but Hive seems to be a tad bit faster then I remembered?
It also may be my imagination since it's been awhile since I've done some sound-designing, but Hive seems to be a tad bit faster then I remembered?
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- KVRist
- 130 posts since 31 Jan, 2014
Having a blast with Hive thus far. Loving the Factory presets - there are some really incredible ones in there! And, as a dance music producer, it's exactly what I've been looking for from Hive. Special shout outs (thus far) to Arksun, Aiyn, and Howard - killer presets. And I'm just getting my feet wet.
Question - How come the Mod Wheel is not able to be automated as a parameter in Ableton? Am I missing something? Or is there an easy workaround?
Fantastic synth u-he!
Question - How come the Mod Wheel is not able to be automated as a parameter in Ableton? Am I missing something? Or is there an easy workaround?
Fantastic synth u-he!
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Touch The Universe Touch The Universe https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=190615
- KVRAF
- 5827 posts since 2 Oct, 2008
how long will the last demo of hive continue to last? Will I be able to save or open past projects?
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.
TTU Youtube
TTU Youtube
- KVRAF
- 4141 posts since 11 Aug, 2006 from Texas
The modwheel is just a visual representation of MIDI CC 1 data being input to the synth.fourthmanfire wrote:Question - How come the Mod Wheel is not able to be automated as a parameter in Ableton? Am I missing something? Or is there an easy workaround?
Here's a video to automate in Ableton (start at minute 2)
Feel free to call me Brian.
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- KVRist
- 167 posts since 4 Apr, 2013
It is nicer to be able to automate mod wheel like any other parameter. In Dune 1 it was not possible in Dune 2 it is and that is much nicer than having to do a workaround and special thing.
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
But it's not a workaround - "Modulation" isn't a synth parameter like any other, it's a MIDI continuous controller like e.g. breath, expression pedal, hold pedal.dentnile wrote:It is nicer to be able to automate mod wheel like any other parameter. In Dune 1 it was not possible in Dune 2 it is and that is much nicer than having to do a workaround and special thing.
Do you mean it would be nice if the mod wheel graphic in Hive was animated?
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- KVRist
- 162 posts since 13 Nov, 2011
Thanks for very generous intro price : ) Really enjoying Hive - sometimes I don't feel clever enough for some of t other Uhe synths but Hive sounds great and it's fun to play with. The on on board FX are incredible too. Cheers for making software!
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- KVRist
- 130 posts since 31 Jan, 2014
Thanks for this, Brian.bmrzycki wrote:The modwheel is just a visual representation of MIDI CC 1 data being input to the synth.fourthmanfire wrote:Question - How come the Mod Wheel is not able to be automated as a parameter in Ableton? Am I missing something? Or is there an easy workaround?
Here's a video to automate in Ableton (start at minute 2)
I understand how to modulate it now, but I'm still a bit unclear as to why it doesn't work like the rest of the parameters. For instance, if you want to automate the cutoff, simply click it and it will show up in the lane in Ableton.
Is this difference because the cutoff and other knobs within Hive are "hard" parameters within the synth, whereas the ModWheel, Pitchbend, etc. are not considered parameters, but rather secondary information? I understand that there's a difference, but I'm having a hard time wrapping my head around why there is a difference..
