Thanx! Didn't know that about reaper. How do you set it up?mabian wrote: Sun Jul 02, 2023 10:36 amYou have to use it while mixing and disable it when rendering.Raksha wrote: Sun Jul 02, 2023 8:29 am Sorry if this is a stupid question. But for those that use Morphit: Are you supposed to mix with it, and then take it out of the chain when you render the master, or mix without it and then add it when you render the master?
And if this already has been answered, sorry, sorry, sorry...
Some DAWs have a kind of monitoring FX rack that is used when mixing and automatically excluded from renderings (REAPER is one, I know others have something similar)
Headphone correction: which ones ? / Toneboosters Morphit ?
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- KVRist
- 61 posts since 30 Oct, 2018
- AcousticHippie
- 4769 posts since 12 Mar, 2003
Morphit doesn’t aim to reach a flat curve, it aims to achieve an idealized curve, it can also simulate other headphones.Digivolt wrote: Thu May 04, 2023 7:07 pm Morphit and Sonarworks just correct the frequency response of your headphones to something flat
The systemwide application of sonarworks is great.
I decided to go the Morphit route because it sounds good and the built-in limiter is an amazing feature.
I‘ve actually used this as my main masterbus limiter quite often.
Last edited by multree on Thu Dec 19, 2024 11:20 pm, edited 1 time in total.
- KVRAF
- 7633 posts since 2 Sep, 2019
I've spent quite a bit of time looking for a headphone mixing setup for when I'm traveling. I've tried every combination of the following:
Headphone correction:
IK Multimedia ARC 4
Sonarworks SoundID Reference
ToneBoosters Morphit
Speaker simulation:
112db Redline Monitor
Dear Reality DearVR MIX
DOTEC-AUDIO DeeSpeaker
Goodhertz CanOpener Studio
All-In-One:
dSONIQ Realphones
HoRNet VHS
Waves Nx / Abbey Road Studio
For correcting the headphones' EQ profile, Realphones, ARC 4, and Morphit were the best, and performed fairly similarly. I was surprised by how much SoundID under-performed on my Sennheiser HD 650s. I thought it sounded muffled compared to Realphones and ARC. It also sets the output really low and won't let you turn it up. Really strange.
For ARC, you have to create your own measurement, by miking one side of the headphones. You can just leave the mic in one spot for all captures. I wrapped a head-sized ball of T-shirts around the ARC reference mic and placed the headphones over it. The advantage to this is you get a profile of the actual pair of headphones being corrected.
When it comes to speaker simulation, I found plugins that try to 'model' near field monitors in a studio generally all suck. They end up sounding honky and canned. The only thing they accomplish is degrading the sound quality to the point of being useless for critical listening and mixing.
This applies to Realphones, ARC (VIRTUAL MONITORING), DeeSpeaker, SoundID, and Waves. ARC 4 is really good for correcting the headphones, but you should leave "Virtual Monitoring" set to OFF, to skip the speaker simulation. Realphones is the least bad of these at this, and it lets you dial in the amount of Environment/Ambience. You may be able to get away with a little mixed in, so long as you keep it well below 50%. It's still pretty useless and gimmicky, though.
Dear Reality and Waves both sound like you're listening to a far away recording of studio monitors through much crappier speakers. DeeSpeaker is like a muffled mono version of that. And it crashed Studio One. VHS was actually slightly better than any of those 3, but it also crashed Studio One.
For speaker simulation, you really just want to narrow the stereo image of bass frequencies, and leave the sound quality as untouched as possible, because it can only be made worse, not better.
Realphones does this well, and Redline Monitor was OK at it, as was my own homebrew using Studio One's Splitter plugin set to frequency split at 240 Hz with a mono-maker on the low end. But CanOpener Studio really stood out as truly excellent. It was by far the most natural and transparent option, along with Realphones. Neither the sound quality nor the tonal balance were altered by it. It just sounded 'right'. Neither SoundID nor ARC have bass narrowing capabilities built-in.
So, for the absolute best results, I would recommend:
Headphone correction:
IK Multimedia ARC 4
Sonarworks SoundID Reference
ToneBoosters Morphit
Speaker simulation:
112db Redline Monitor
Dear Reality DearVR MIX
DOTEC-AUDIO DeeSpeaker
Goodhertz CanOpener Studio
All-In-One:
dSONIQ Realphones
HoRNet VHS
Waves Nx / Abbey Road Studio
For correcting the headphones' EQ profile, Realphones, ARC 4, and Morphit were the best, and performed fairly similarly. I was surprised by how much SoundID under-performed on my Sennheiser HD 650s. I thought it sounded muffled compared to Realphones and ARC. It also sets the output really low and won't let you turn it up. Really strange.
For ARC, you have to create your own measurement, by miking one side of the headphones. You can just leave the mic in one spot for all captures. I wrapped a head-sized ball of T-shirts around the ARC reference mic and placed the headphones over it. The advantage to this is you get a profile of the actual pair of headphones being corrected.
When it comes to speaker simulation, I found plugins that try to 'model' near field monitors in a studio generally all suck. They end up sounding honky and canned. The only thing they accomplish is degrading the sound quality to the point of being useless for critical listening and mixing.
This applies to Realphones, ARC (VIRTUAL MONITORING), DeeSpeaker, SoundID, and Waves. ARC 4 is really good for correcting the headphones, but you should leave "Virtual Monitoring" set to OFF, to skip the speaker simulation. Realphones is the least bad of these at this, and it lets you dial in the amount of Environment/Ambience. You may be able to get away with a little mixed in, so long as you keep it well below 50%. It's still pretty useless and gimmicky, though.
Dear Reality and Waves both sound like you're listening to a far away recording of studio monitors through much crappier speakers. DeeSpeaker is like a muffled mono version of that. And it crashed Studio One. VHS was actually slightly better than any of those 3, but it also crashed Studio One.
For speaker simulation, you really just want to narrow the stereo image of bass frequencies, and leave the sound quality as untouched as possible, because it can only be made worse, not better.
Realphones does this well, and Redline Monitor was OK at it, as was my own homebrew using Studio One's Splitter plugin set to frequency split at 240 Hz with a mono-maker on the low end. But CanOpener Studio really stood out as truly excellent. It was by far the most natural and transparent option, along with Realphones. Neither the sound quality nor the tonal balance were altered by it. It just sounded 'right'. Neither SoundID nor ARC have bass narrowing capabilities built-in.
So, for the absolute best results, I would recommend:
- CanOpener Studio + ARC 4 with your own profile.
You can of course also correct your studio monitors+room with ARC. - Next best would be CanOpener Studio + Morphit.
Good choice to save a little bit of money and hassle if you have no use for ARC's room correction. - Realphones is close behind these options.
It has the benefit of being a complete solution on its own. - None of the others are recommended.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP
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Scrubbing Monkeys Scrubbing Monkeys https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=397259
- KVRAF
- 1837 posts since 21 Apr, 2017 from Bahia, Brazil
i use Toneboosters Morphit then Isone. I have done this for years. My mixes translate better than in years past. I feel pretty confident when I mix something that it will sound reasonably the same across different systems.
We jumped the fence because it was a fence not be cause the grass was greener.
https://scrubbingmonkeys.bandcamp.com/
https://sites.google.com/view/scrubbing-monkeys
https://scrubbingmonkeys.bandcamp.com/
https://sites.google.com/view/scrubbing-monkeys
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- KVRAF
- 3153 posts since 10 Jan, 2005
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- KVRAF
- 3153 posts since 10 Jan, 2005
https://www.reddit.com/r/Reaper/comment ... explained/Raksha wrote: Mon Jul 03, 2023 11:03 amThanx! Didn't know that about reaper. How do you set it up?mabian wrote: Sun Jul 02, 2023 10:36 amYou have to use it while mixing and disable it when rendering.Raksha wrote: Sun Jul 02, 2023 8:29 am Sorry if this is a stupid question. But for those that use Morphit: Are you supposed to mix with it, and then take it out of the chain when you render the master, or mix without it and then add it when you render the master?
And if this already has been answered, sorry, sorry, sorry...
Some DAWs have a kind of monitoring FX rack that is used when mixing and automatically excluded from renderings (REAPER is one, I know others have something similar)
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- KVRist
- 283 posts since 9 Dec, 2018
CanOpener into Morphit has been on my Mac's system output for years. Works really well.
- KVRAF
- 2324 posts since 22 Aug, 2006
How about Hornet VHS? The curve it shows for ATH-50x headphone is same as Morphit. Sounds similar as well.
Are these devs using the measurement details that's available in GitHub? They can't possibly do this for all headphones out there by themselves.
What's the purpose of canopener before Morphit or VHS? Is there any alternative for that in free world?
Are these devs using the measurement details that's available in GitHub? They can't possibly do this for all headphones out there by themselves.
What's the purpose of canopener before Morphit or VHS? Is there any alternative for that in free world?
satYatunes.com
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- KVRAF
- 7633 posts since 2 Sep, 2019
CanOpener emulates the natural stereo image of speakers by collapsing low frequencies to mono.satYatunes wrote: Sat Dec 21, 2024 11:59 am What's the purpose of canopener before Morphit or VHS? Is there any alternative for that in free world?
Dotec DeeSpeaker is free, but it pretty much sucks.
VHS has stereo imaging, so you don't need CanOpener or the like.
If you don't need Apple Silicon and don't care about VST3, ToneBoosters' legacy Isone plugin is free, and should be a decent alternative to CanOpener. I can't personally vouch for it because I need Apple Silicon and care about VST3.
ToneBoosters Legacy Mac
ToneBoosters Legacy Win
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP
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- KVRian
- 598 posts since 18 Feb, 2011 from Italy
We source headphones measurements whenever we find them. a great bunch comes from Oratory 1990 and the AutoEQ database, others are found on other measurement websites and digitalised by ourself. there is no standard rule.satYatunes wrote: Sat Dec 21, 2024 11:59 am How about Hornet VHS? The curve it shows for ATH-50x headphone is same as Morphit. Sounds similar as well.
Are these devs using the measurement details that's available in GitHub? They can't possibly do this for all headphones out there by themselves.
What's the purpose of canopener before Morphit or VHS? Is there any alternative for that in free world?
Saverio
My Audio plugins http://www.hornetplugins.com
- KVRAF
- 2324 posts since 22 Aug, 2006
@jamcat - Thank you.
@Saverio - Thanks for clarification.
@Saverio - Thanks for clarification.
satYatunes.com
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- KVRAF
- 18337 posts since 26 Jun, 2006 from San Francisco Bay Area
I see Toneboosters don’t sell Isone anymore. What does it do that Morphit doesn’t?Scrubbing Monkeys wrote: Thu Dec 19, 2024 4:22 pm i use Toneboosters Morphit then Isone. I have done this for years. My mixes translate better than in years past. I feel pretty confident when I mix something that it will sound reasonably the same across different systems.
Zerocrossing Media
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