Zebra 2.3 Released!

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The ModMapper can be used pretty precisely. When you click close to the orange line, the focus snaps to that and you only move that single one.

There's always room for improvements, but I think that the ModMappers don't really need a whole tab at the bottom.

This is btw. one good reason to unleash the built-in gui editor in Zebra 2.5. If you need such a thing, you can simply do it yourself (or have it done by someone). Things like that can easily be tried out then.

;) Urs

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Urs wrote:
This is btw. one good reason to unleash the built-in gui editor in Zebra 2.5. If you need such a thing, you can simply do it yourself (or have it done by someone). Things like that can easily be tried out then.

;) Urs
Wow that much control over the gui :shock:

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Urs wrote:There's always room for improvements, but I think that the ModMappers don't really need a whole tab at the bottom.

I really have to disagree on that one. I mean, you're the man, but those are crazy small and pretty much impossible to set for me.

Also, it would be great to have different numbers available (not just 128, but 64/32/16/8/4, etc..).

Basically, I think the mod mapper is too great to be neglected, and the tab wouldn't cost much space![/b]

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kodama wrote:
Urs wrote:There's always room for improvements, but I think that the ModMappers don't really need a whole tab at the bottom.
I really have to disagree on that one. I mean, you're the man, but those are crazy small and pretty much impossible to set for me. Also, it would be great to have different numbers available (not just 128, but 64/32/16/8/4, etc..). Basically, I think the mod mapper is too great to be neglected, and the tab wouldn't cost much space![/b]
I have to agree with kodama (I also had the 64/32... idea, btw) - maybe there's another solution without adding a tab, or maybe one of us (billstei?) will become knowledgeable enough to have a go. I also think it would be worth being able to draw straight lines or curves other than across the whole range.

No hurry, though :)

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Howard wrote:...or maybe one of us (billstei?) will become knowledgeable enough to have a go.
GUI design? My idea of the ultimate GUI is one big knob with 4,294,967,296 positions. Image-Line obviously has a secret brain-scan machine which they used on me, because they stole this idea for AutoGun.

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MMap on bottom pane: replace .../themes/Monolith/scripts/Zebra2.txt with the linked file (or any of the variants of Unangular's skin should work just fine, although you'll get Howard's color scheme)

http://www.fileden.com/getfile.php?file ... Zebra2.txt

As for the numeric wrangling, beyond routing tricks, the logic for a script that turns the first 32, 64 etc. into a 128 step MMap should be pretty simple. I'll take a look at it, but my programming skills are in worse shape than that really, really morbidly obese guy from Mexico who needs a forklift to get out of bed, so . . .

[e] Nevermind, from Billstei's scripting parameter list
"Note: There are no methods to do MMap Graph data manipulation at this time."


Routing trick:
Map Smooth or Map Quantize mode on the MMap
Modulator: LFO4 (or any free LFO)
LFO4 waveform: user, set to 2 steps (not lines), drag the point all the way down so the LFO only returns -100
On ModMatrix: Modulate the amplitude of the LFO (for example, with ModWheel) by -100 for a 64-step sweep; -50 for a 32-step sweep. Can also tweak the the LFO/user waveform to offset the sweep from the left of the MMap graph.

Pretty sure it also would be fairly straightforward to add a background grid like the one for the EQ module.

Quite excited about the GUI editor though something like this feels like defacing a work of art in a way :D

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