But I don't think it's any useful on EQ. These rainbows are just redundant decoration, because we already know left is for lows and right for highs. It makes reading the curve slightly difficult so I'm against it.
3.2 (Beta 1) is OUT!!!
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- KVRist
- 327 posts since 19 Oct, 2019
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- KVRist
- 64 posts since 2 Dec, 2006
Saturator sounds amazing on drums.
- KVRAF
- 26976 posts since 3 Feb, 2005 from in the wilds
+1Whywhy wrote: Fri Apr 17, 2020 6:21 pm Really great beta !
I hope they will fix soon this stupid MPE vsti cc smoothing.
Please report it to Bitwig... during beta testing is a time when things get fixed/improved!
- KVRAF
- 26976 posts since 3 Feb, 2005 from in the wilds
per voice saturator!SLiC wrote: Fri Apr 17, 2020 7:08 pmAlready post that this was my favourite new feature![]()
I also have to say that Saturator sounds very good indeed, top draw with just a guitar input and a little reverb. I'm looking forward to spending more time with it in the grid ''where polyphony allows each note to be independently shaped for even more sonic possibilities''
- KVRian
- 1451 posts since 4 Oct, 2012 from Utah
Okay this is fun!
Software portfolio
M.N.I.E - soon to be my musical portfolio
Hey, I'm Eurydice(Izzy for short) - she/her
M.N.I.E - soon to be my musical portfolio
Hey, I'm Eurydice(Izzy for short) - she/her
- KVRian
- 1386 posts since 7 Dec, 2017
I can't try it but the info says it's to build "sonic muscle memory" and it's apparently shared by "20+ Bitwig devices". If it's like I imagine I can see it being useful in a quick glance in time. I'm usually a fan of color coding things but I'd have to try it to see if it makes sense of course.lokanchung wrote: Fri Apr 17, 2020 8:02 pmBut I don't think it's any useful on EQ. These rainbows are just redundant decoration, because we already know left is for lows and right for highs. It makes reading the curve slightly difficult so I'm against it.
-JH
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- KVRian
- 650 posts since 22 Nov, 2006
I am missing something on the Drum Machine returns. How is it used, and how is it different than the DM FX bin?
https://www.reverbnation.com/toddsilva
Ryzen 9 5950x with 64G, i7 5820K with 32G DDR4, networked using AudioGridder, Bitwig, NI, U-he, and Arturia soft synths to name a few
Eurorack system https://www.modulargrid.net/e/racks/view/432465
Ryzen 9 5950x with 64G, i7 5820K with 32G DDR4, networked using AudioGridder, Bitwig, NI, U-he, and Arturia soft synths to name a few
Eurorack system https://www.modulargrid.net/e/racks/view/432465
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- KVRAF
- 5144 posts since 3 Oct, 2013
it's a signal recorder set length of one phase on the grid device(inspector of the grid device tab phase, length), the possible values can be set with the array size and the resolution with Triggers step count (like during quantization)Hez wrote: Fri Apr 17, 2020 3:33 pm So, anybody got any clever ideas for the new array module? I feel like there must be a lot of potential but my brain is not playing ball this afternoon![]()
https://en.wikipedia.org/wiki/Quantizat ... rocessing)
>>

if the phase cable is put into the "Write Phase" it gonna record if into the "Read Phase" it gonna playback the recorded signal as on the picture
Last edited by xbitz on Fri Apr 17, 2020 10:37 pm, edited 2 times in total.
"Where we're workarounding, we don't NEED features." - powermat
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- KVRist
- 80 posts since 24 Mar, 2017
So i guess we will be able to build a "loopstation"-device with the array module?
Last edited by escapednb on Fri Apr 17, 2020 10:34 pm, edited 1 time in total.
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- KVRist
- 80 posts since 24 Mar, 2017
- KVRist
- 265 posts since 30 Aug, 2011 from Melbourne, Australia
This was nice to wake up to! Haven't had a chance to dive into it to deeply yet, but this seems like a pretty neat update and today's a good opportunity.
A composer is a guy who goes around forcing his will on unsuspecting air molecules, often with the assistance of unsuspecting musicians. - FZ
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- KVRAF
- 5144 posts since 3 Oct, 2013
I gonna record macro movements with it, BWS still doesn't have MSEG modulator ... just need a lovely device around it with record-play buttonsescapednb wrote: Fri Apr 17, 2020 10:33 pm So i guess we will be able to build a "loopstation"-device with the array module?
"Where we're workarounding, we don't NEED features." - powermat
- KVRist
- 265 posts since 30 Aug, 2011 from Melbourne, Australia
So Array can't serve as an MSEG? Seems like a strange shortcoming considering Bitwig's lack of having one.xbitz wrote: Fri Apr 17, 2020 10:42 pmI gonna record macro movements with it, BWS still doesn't have MSEG modulator ... just need a lovely device around it with record-play buttonsescapednb wrote: Fri Apr 17, 2020 10:33 pm So i guess we will be able to build a "loopstation"-device with the array module?![]()
A composer is a guy who goes around forcing his will on unsuspecting air molecules, often with the assistance of unsuspecting musicians. - FZ
- KVRian
- 1386 posts since 7 Dec, 2017
If it works like I expect it to (unfortunately I can't try it, plan expired) you can run multiple effects in parallel right from Drum Machine and save them with the Drum Machine as a preset. I make these really specific drum kits so it's really useful to have this set up where I can easily move the Drum Machine around with it's built in parallel effects to any project.sagetone wrote: Fri Apr 17, 2020 10:25 pm I am missing something on the Drum Machine returns. How is it used, and how is it different than the DM FX bin?
Edit: What I can’t tell from the picture antic posted is if there’s a send amount for each pad/sound and a way to rout what gets sent where or if it’s only a return for the whole Drum Machine only which would be meh, kinda disappointing and limited. Could someone check and confirm?
-JH
