Hive preview (April 1 update)
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- KVRer
- 29 posts since 1 Apr, 2002 from S.F. Bay Area, CA, USA
Don't know if somebody has posted on this yet, but Hive's sequencer doesn't seem to want to sync with Logic X. It keeps shifting the "1", though the tempo syncs. Maybe it's a setting I've missed.
"Let your lessons take the form of play." Plato
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- KVRist
- 431 posts since 27 Sep, 2005
What is wrong? This is a legal trick, I used it in Zebra, but somehow wasn't able to produce something decent, because in Zebra there are many other ways to do many other features, so it is harder to stay focused, unlikely to using Hive.Sendy wrote: What you do is set phase reset on, detune to zero, then use a quick blip of an envelope to modulate detune amount.
...
Yeah, I know...![]()
Last edited by trance_lucent on Tue Dec 30, 2014 6:19 am, edited 1 time in total.
- u-he
- Topic Starter
- 30210 posts since 8 Aug, 2002 from Berlin
I think we got that written down somewhere. Same for the arpeggiator.Shmoe wrote:Don't know if somebody has posted on this yet, but Hive's sequencer doesn't seem to want to sync with Logic X. It keeps shifting the "1", though the tempo syncs. Maybe it's a setting I've missed.
Should be fixed in final version!
- u-he
- Topic Starter
- 30210 posts since 8 Aug, 2002 from Berlin
Someone suggested a "Constant x 2" mod source. I've started warming up to this since. I think it would reduce the necessity to gang ModMatrices tremendously!Sendy wrote:If you're willing to waste/gang several mod matrix slots
I've furthermore gotten into the idea of 2-4 "Makro Mod Knobs" which are knobs that are available as drop downs in modulation targets, along with envelopes, LFOs and MIDI. Not sure if I would like to make them ModMatrix targets as well
I'm also thinking that a ModMatrix should be able to modulate another, from bottom to top, i.e. ModMatrix 1 can modulate ModMatrix 2 but not vice versa.
- KVRAF
- 4084 posts since 29 Jun, 2011 from USA
Oh that last bit is a no no for me. That means I have to plan in advance which mod-slots do what, incase I want to modulate them. Ease of use and flexibility dictates all mod-slots are equal and can do the same things. That way I can just merrily program away without thought about which slot is doing what.Urs wrote:Someone suggested a "Constant x 2" mod source. I've started warming up to this since. I think it would reduce the necessity to gang ModMatrices tremendously!Sendy wrote:If you're willing to waste/gang several mod matrix slots
I've furthermore gotten into the idea of 2-4 "Makro Mod Knobs" which are knobs that are available as drop downs in modulation targets, along with envelopes, LFOs and MIDI. Not sure if I would like to make them ModMatrix targets as well![]()
I'm also thinking that a ModMatrix should be able to modulate another, from bottom to top, i.e. ModMatrix 1 can modulate ModMatrix 2 but not vice versa.
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
- u-he
- Topic Starter
- 30210 posts since 8 Aug, 2002 from Berlin
Regarding the BYO concept vs. drop downs for esoteric parameters I think I found two concepts that could be a middle ground:
1. Customize dialog
The engines stay as they are, a choice of 3. A small button next to the selector opens a nicely laid out window with 3 options:
First option is to take the default detune law of the engine, or override it with a choice of 3, maybe more. Each mode is displayed with nicely depicted pitch distributions.
Second and third option is about Amp and Mod envelopes. Choice of default, or override with 3 choices each. Each mode is displayed with a visual of the envelope shape.
If anything is override, the small button next to the selector that opens this window changes colour to indicate the change.
Advantage of this method: We could add more choices than there are already. The options themselves are so esoteric that it'll be difficult to be confused when a patch sounds "unexpected" (as opposed to hidden expert settings)
Disadvantage: Might still be a bit confusing. Not sure.
2. Combo Engine
Instead of adding a full blown set of expert choices to a "Build Your Own" engine, we just have a simple Matrix in a very little window where each of the 3 aspects of the engines (detune law, filter topology, envelopes) can be chosen from the three engines themselves, like this
Detune law: [x] Normal [ ] Dirty [ ] Clean
Filters: [ ] Normal [x] Dirty [ ] Clean
Envelopes: [ ] Normal [ ] Dirty [x] Clean
Advantage: Very simple. Instant comprehension.
Distadvantage: Maybe too simple…?
#---
I agree that there it's desirable to have a way to combine those aspects differently to what is set up by default. However, the main question is, how deep does it need to be to satisfy such demanding folks as our user base? It's a complicated balance act.
For one thing I would love to add deep choices. An eco mode for the normal filter could make recreating that 303 preset a piece of cake. But whatever we do, we must not make the modes surplus, because the immediacy of flipping through them might be a key feature. The vast majority of factory presets must remain within the default modes.
1. Customize dialog
The engines stay as they are, a choice of 3. A small button next to the selector opens a nicely laid out window with 3 options:
First option is to take the default detune law of the engine, or override it with a choice of 3, maybe more. Each mode is displayed with nicely depicted pitch distributions.
Second and third option is about Amp and Mod envelopes. Choice of default, or override with 3 choices each. Each mode is displayed with a visual of the envelope shape.
If anything is override, the small button next to the selector that opens this window changes colour to indicate the change.
Advantage of this method: We could add more choices than there are already. The options themselves are so esoteric that it'll be difficult to be confused when a patch sounds "unexpected" (as opposed to hidden expert settings)
Disadvantage: Might still be a bit confusing. Not sure.
2. Combo Engine
Instead of adding a full blown set of expert choices to a "Build Your Own" engine, we just have a simple Matrix in a very little window where each of the 3 aspects of the engines (detune law, filter topology, envelopes) can be chosen from the three engines themselves, like this
Detune law: [x] Normal [ ] Dirty [ ] Clean
Filters: [ ] Normal [x] Dirty [ ] Clean
Envelopes: [ ] Normal [ ] Dirty [x] Clean
Advantage: Very simple. Instant comprehension.
Distadvantage: Maybe too simple…?
#---
I agree that there it's desirable to have a way to combine those aspects differently to what is set up by default. However, the main question is, how deep does it need to be to satisfy such demanding folks as our user base? It's a complicated balance act.
For one thing I would love to add deep choices. An eco mode for the normal filter could make recreating that 303 preset a piece of cake. But whatever we do, we must not make the modes surplus, because the immediacy of flipping through them might be a key feature. The vast majority of factory presets must remain within the default modes.
- u-he
- Topic Starter
- 30210 posts since 8 Aug, 2002 from Berlin
Fair enough… but what if we do top to bottom as well, that's like opening a can of worms…Aiynzahev wrote:Oh that last bit is a no no for me. That means I have to plan in advance which mod-slots do what, incase I want to modulate them. Ease of use and flexibility dictates all mod-slots are equal and can do the same things. That way I can just merrily program away without thought about which slot is doing what.Urs wrote:I'm also thinking that a ModMatrix should be able to modulate another, from bottom to top, i.e. ModMatrix 1 can modulate ModMatrix 2 but not vice versa.
Otoh, just checked some other synths. Many don't do this. Most just don't. Hmmm, this makes me think that maybe we don't need Matrix by Matrix modulations?
- KVRAF
- 4084 posts since 29 Jun, 2011 from USA
Edit - major cleanup.Urs wrote:Fair enough… but what if we do top to bottom as well, that's like opening a can of worms…Aiynzahev wrote:Oh that last bit is a no no for me. That means I have to plan in advance which mod-slots do what, incase I want to modulate them. Ease of use and flexibility dictates all mod-slots are equal and can do the same things. That way I can just merrily program away without thought about which slot is doing what.Urs wrote:I'm also thinking that a ModMatrix should be able to modulate another, from bottom to top, i.e. ModMatrix 1 can modulate ModMatrix 2 but not vice versa.
Otoh, just checked some other synths. Many don't do this. Most just don't. Hmmm, this makes me think that maybe we don't need Matrix by Matrix modulations?
IMO while MM modulation useful it's not really needed in HIVE if you want to keep it on the simple side of things, especially as you already have via slots.
In my opinion, what is needed most is more sound mangling ability. Awesome sound abilities are for me first and foremost. In the form of easy to use. Finely tweaked FX modules.
More complex distortion like the stomp boxes in the Virus,
DPR as in Presswerk
Virus TI Air Chorus
Virus TI Tape Delay
Ableton's Beat Repeat, I'd love that! Melda's Mpowersynth has some amazing looping & granular delay options.
As a perfect example, other synths offer more flexibility with regards to Phaser/Flanger & Chorus. Sometimes you simply have to roll your own with one set of controls. But I'd much rather have the modules in Hive/Diva. They sound amazing. The flanger/phaser is exactly what I want from the moment I switch it on.
So I'd like to see more musical features in synths and not just more features per se.
Sorry for the really long post Urs! This is not a rant at all, I just have a lot of ideas. But I know I've already bombarded you with my this and other stuff via email
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
- KVRAF
- 24418 posts since 7 Jan, 2009 from Croatia
Urs wrote:Regarding the BYO concept vs. drop downs for esoteric parameters I think I found two concepts that could be a middle ground:
1. Customize dialog
The engines stay as they are, a choice of 3. A small button next to the selector opens a nicely laid out window with 3 options:
First option is to take the default detune law of the engine, or override it with a choice of 3, maybe more. Each mode is displayed with nicely depicted pitch distributions.
Second and third option is about Amp and Mod envelopes. Choice of default, or override with 3 choices each. Each mode is displayed with a visual of the envelope shape.
If anything is override, the small button next to the selector that opens this window changes colour to indicate the change.
Advantage of this method: We could add more choices than there are already. The options themselves are so esoteric that it'll be difficult to be confused when a patch sounds "unexpected" (as opposed to hidden expert settings)
Disadvantage: Might still be a bit confusing. Not sure.
2. Combo Engine
Instead of adding a full blown set of expert choices to a "Build Your Own" engine, we just have a simple Matrix in a very little window where each of the 3 aspects of the engines (detune law, filter topology, envelopes) can be chosen from the three engines themselves, like this
Detune law: [x] Normal [ ] Dirty [ ] Clean
Filters: [ ] Normal [x] Dirty [ ] Clean
Envelopes: [ ] Normal [ ] Dirty [x] Clean
Advantage: Very simple. Instant comprehension.
Distadvantage: Maybe too simple…?
#---
I agree that there it's desirable to have a way to combine those aspects differently to what is set up by default. However, the main question is, how deep does it need to be to satisfy such demanding folks as our user base? It's a complicated balance act.
For one thing I would love to add deep choices. An eco mode for the normal filter could make recreating that 303 preset a piece of cake. But whatever we do, we must not make the modes surplus, because the immediacy of flipping through them might be a key feature. The vast majority of factory presets must remain within the default modes.
Option 2. It's more in line with the simplicity and ease of use of Hive. You could have more than 3 options for each setting.
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- KVRAF
- 9609 posts since 5 Aug, 2009
till when is HIVE discounted again? im still struggling getting this or SPIRE.
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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- KVRAF
- 9609 posts since 5 Aug, 2009
some great patches, now im thhinkinh even more getting this synth..... i love the 80s type, well i got diva though too for it...muLperi wrote:Here's quick demo of the presets I've come up with in few days. I think HIVE is my favourite U-he synth because it's so fast to program. I want to see oscillator sync though in the future and maybe some more mod targets, like another mod slot knobs...
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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- KVRAF
- 1895 posts since 13 Oct, 2002
I mentioned "ConstX2" a while back. For that very reason.Urs wrote:Someone suggested a "Constant x 2" mod source. I've started warming up to this since. I think it would reduce the necessity to gang ModMatrices tremendously!Sendy wrote:If you're willing to waste/gang several mod matrix slots
If they're not available as MM Targets, what are they? Scalers?Urs wrote:I've furthermore gotten into the idea of 2-4 "Makro Mod Knobs" which are knobs that are available as drop downs in modulation targets, along with envelopes, LFOs and MIDI. Not sure if I would like to make them ModMatrix targets as well
This might be going a little far, and maybe trying it out to see how useful it would be might be in order.Urs wrote:I'm also thinking that a ModMatrix should be able to modulate another, from bottom to top, i.e. ModMatrix 1 can modulate ModMatrix 2 but not vice versa.
I still think that more slots and/or another page might be easier and more useful. Also useful would be to see the name of the preset on the MM title and to just link an MM slot to another (linking Source and Via assignments); the name could show this. Reshuffling by drag and drop would be cool, but likely out of the question.
Just suggestions of course!...
- KVRAF
- 1645 posts since 12 Dec, 2012 from Switzerland
Ok... I'm also in the game now. Bought it and looking forward to play around with it 
stardustmedia - high end analog music services - murat- KVRAF
- 5223 posts since 20 Jul, 2010
Legal, but a lot of users would probably find it longwinded just to get a bit of tonal variation. To me it's like a game, to see what's possible. Probably not really neccecary in Zebra, as there are so many phase/scatter type effects anyway. Though the envelope "blip" can create an interesting transient which I often end up sculpting into a completely different sound.trance_lucent wrote:What is wrong? This is a legal trick, I used it in Zebra, but somehow wasn't able to produce something decent, because in Zebra there are many other ways to do many other features, so it is harder to stay focused, unlikely to using Hive.Sendy wrote: What you do is set phase reset on, detune to zero, then use a quick blip of an envelope to modulate detune amount.
...
Yeah, I know...![]()
Regarding a "Constant x2" in the via slot. I was already using velocity/modwheel in the via slot, so I could scale the modulation. So for me an x2 button for each slot would work better. Though it might add clutter.
I also felt the need for a way of inverting a modulation. In the patch I was discussing with the phase trick, when velocity is used as a scalar, harder playing produces softer results (more phase smearing), while soft playing made sharper sounds. So some way of inverting the mod might be handy, either another button, or perhaps extra mod sources like "Inverted Velocity" and "Inverted Modwheel"?
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!
