FL6: VSTi auto suspending?

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Is there any way to make VSTi's suspended while particular ones are not playing? (Just the way it can be done in Renoise)

thnx in advance

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Yes. It's named "Smart disable". Look in help manual.

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Well... Thnak you, but... SmartDisable feature has no effect on VSTi... only VSTfx... I tried to apply this macro, but with no luck... All idling instruments still eat up CPU power...

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hypeartist wrote:Is there any way to make VSTi's suspended while particular ones are not playing? (Just the way it can be done in Renoise)

thnx in advance
I don't know what Renoise does but in FL you can automate the Mute switch in the Channel window.

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Some VSTi's chew the cpu even when they're not doing anything - i'm sure you can't do anything in FL to get round this, and i guess the same happens in other hosts.

If you want freeze stuff, do what i do and have two projects - one with all the vsti's in, and one with all the rendered stuff.

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