Feel free to post some audio example ...
A compressor attack question
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- KVRian
- 527 posts since 22 Jun, 2004
I use GCO for most things, which allows for attack up to one second. Now, I found myself never using anything much bigger then 100ms. SO! I guess there are some techniques, i.e. effects one can achieve by using very long attack times, that I don't know about. My question is, when do you use very loooong attack times ( 500ms - 1s)? What kind of effects do you achieve by doing so?
Feel free to post some audio example ...

Feel free to post some audio example ...
Qw, music from twelve weeks in quarantine is now streaming on spotify and bandcamp. This is a collaboration with the the smallest of worlds VR art project, that documents our living spaces in times of isolation. You can join their project here.
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- KVRist
- 344 posts since 18 Mar, 2004 from DE
I think with for example an endless sustaining, not level-changing bass sound you would hear something like a graduate level-decay to a lower-level depending on your ratio setting, something like when using an ADSR envelope with attack = 0 and decay = compressor_attack_setting and sustain = dependend on the ratio setting.
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- KVRian
- Topic Starter
- 527 posts since 22 Jun, 2004
Hey thx; I quickly tried to this like you said. It works, exactly as described. However, I do not think result sounds very interesting. But while trying your idea I came across something else : if you have a sound with long release time and set the comp to long attack (~note lenght) and release to very short (~5ms) you can achieve a sort of revival + coloration in the release of the sound.
With the sound that I used this sounded quite crappy, but I can imagine it giving nice results when used properly. I will try that later.
With the sound that I used this sounded quite crappy, but I can imagine it giving nice results when used properly. I will try that later.
Qw, music from twelve weeks in quarantine is now streaming on spotify and bandcamp. This is a collaboration with the the smallest of worlds VR art project, that documents our living spaces in times of isolation. You can join their project here.
