GVST Plugins
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- KVRist
- 188 posts since 13 Jun, 2004 from SW England
Hi,
I was just about to reply to your email when I found this post, sorry it's taken so long.
The GVST plug-ins all use 32 bit floating point maths for the majority of the processing. For recursive algorithms such as IIR filters, where precision is more important, 64 bit maths is used.
Theoretically, the plug-ins should all work at any sample rate - there is no hard-coded limit and all of the processing is designed to be independent of sample-rate. However, I personally have not tried them at any sample-rates other than 44.1 and 48 kHz, so I can't guarantee anything.
Hope that helps
.
I was just about to reply to your email when I found this post, sorry it's taken so long.
The GVST plug-ins all use 32 bit floating point maths for the majority of the processing. For recursive algorithms such as IIR filters, where precision is more important, 64 bit maths is used.
Theoretically, the plug-ins should all work at any sample rate - there is no hard-coded limit and all of the processing is designed to be independent of sample-rate. However, I personally have not tried them at any sample-rates other than 44.1 and 48 kHz, so I can't guarantee anything.
Hope that helps
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- KVRian
- 534 posts since 22 Mar, 2006 from Adelaide, Australia
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- KVRist
- 261 posts since 3 Jun, 2003 from Near Chicago
Just a quick unsolicited plug (pun intended)...
GVST plugs are brilliant! Clean UI, clean sound, no reason not to have them in your plug-ins folder. Download and donate!
GVST plugs are brilliant! Clean UI, clean sound, no reason not to have them in your plug-ins folder. Download and donate!
