Waveform selection for FMO in Zebra2
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- KVRAF
- 1602 posts since 14 Oct, 2002
Hi,
at this time seems that it only generates a sine wave...
would be very nice to have "more FMO" wavetables as is "more OSC"
thanx
at this time seems that it only generates a sine wave...
would be very nice to have "more FMO" wavetables as is "more OSC"
thanx
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
Well, yes.
I mean, you can already use arbitrary waveforms (osc output, comb output, filter output, whatever) as source for the modulation, but I havn't made up my mind for anything different from sine as modulation target. I may do so one day, but it'll involve some more research, because it'll go into aliasing too fast with the technique I use now. I might have to oversample or something... we'll see...
Urs
I mean, you can already use arbitrary waveforms (osc output, comb output, filter output, whatever) as source for the modulation, but I havn't made up my mind for anything different from sine as modulation target. I may do so one day, but it'll involve some more research, because it'll go into aliasing too fast with the technique I use now. I might have to oversample or something... we'll see...
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- KVRAF
- Topic Starter
- 1602 posts since 14 Oct, 2002
heheUrs wrote:Well, yes.
I mean, you can already use arbitrary waveforms (osc output, comb output, filter output, whatever) as source for the modulation, but I havn't made up my mind for anything different from sine as modulation target. I may do so one day, but it'll involve some more research, because it'll go into aliasing too fast with the technique I use now. I might have to oversample or something... we'll see...
Urs
i'm a nasty boy
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
Hehe, you can get aliasing out of the current setup pretty easily... just use "FM self" on an FMO and put the FM depth to a little more than 50lalo wrote:hehei'd love an aliased version too ....
i'm a nasty boy
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- KVRAF
- Topic Starter
- 1602 posts since 14 Oct, 2002
thanx...but..i really need to modulate a square wave phase at audio rate with a sine osc...maybe i can use an lfo...Urs wrote:Hehe, you can get aliasing out of the current setup pretty easily... just use "FM self" on an FMO and put the FM depth to a little more than 50lalo wrote:hehei'd love an aliased version too ....
i'm a nasty boy![]()
Urs
do they arrive a t audio-rate?...but they don't follw the keyboard pitch
i'll build something with synthmaker
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
Well, I have solved the problem in FilterscapeVA, but it's a bit harder to accomplish in a modular fashion.
Maybe at some point... indeed...
Urs
Maybe at some point... indeed...
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- KVRian
- 697 posts since 2 Dec, 2002 from northern germany
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
Well, *my* version of Z2 has such a filter as well, wrapped into a module called XMF (Cross Modulation Filter, aka Xtreme MuthaFuckar). But a single voice using one XMF in mono still costs about 10% cpu. So it's rather something for a subsequent update (2.1?), for when there's time to spend a couple of weeks on optimization. I think it's actually the best sounding filter I've ever written, but it's not yet ready for prime time. Its self oscillation is pretty yummy even when there's no input: http://www.u-he.com/music/XMF.mp3luCiPHer wrote:while you're at it, filterscape had some kind of filter fm as well....
Cheers,
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- KVRian
- 697 posts since 2 Dec, 2002 from northern germany
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
Yeah, it's not gonna be too far away. I want it, tooluCiPHer wrote:ah, i remember that demo, yes, i want it
I think I'll have to damp the resonance above 5kHz though, because otherwise people will get serious ear trouble. When I demoed it to a friend who has a slight tinitus, he went crazy when I came up with those Jarre-ish Oxygene II missile sweeps from 20kHz down to 10Hz.
The funny thing about the self oscillation is, if it's full on, the filter frequency doesn't tune in on the input material anymore. And there's a region where it still tries to catch on, but then sometimes looses contact to the input. Kind of undecided state. This sounds very analogish in a good way.
We'll see how it pans out then...

