I need some help on creating some sophisticated bubbles and water drop sounds.
With a sine wave and some Lfo's pitching it up and down I do get some sort of bubbles effect.
But I'd like to get it more realistic.
For water drops I really don't have a clue of how to make these sort of sounds.
Any help is welcome!
Bubbles and water drop sounds with Albino.
-
- KVRAF
- 1651 posts since 14 May, 2002 from Earth
-
- KVRian
- 553 posts since 24 Feb, 2005 from Prana
There's a water drop preset called Waterdrop in the Albino 3 factory bank. It's in the "Synth FX" category. It sounds quite good.
It's actually very simple: white noise run thru an LP12 filter of selfoscillating variety with cutoff at almost 3 o'clock & Q at 3 o'clock. The trick is to use a filter env. Mod amount 12 o'clock; zero attack; decay, sustain & release 9 o'clock & keyb track full. Attack has a slightly convex curve, while decay & release strongly concave. Mod wheel is routed to cutoff. Finished with a reverb with large room size.
Edit: Oh, and the amp env has zero attack, decay 9 o'clock, zero sustain & release 9 o'clock. Curve shapes are the same as in the filter env.
It's actually very simple: white noise run thru an LP12 filter of selfoscillating variety with cutoff at almost 3 o'clock & Q at 3 o'clock. The trick is to use a filter env. Mod amount 12 o'clock; zero attack; decay, sustain & release 9 o'clock & keyb track full. Attack has a slightly convex curve, while decay & release strongly concave. Mod wheel is routed to cutoff. Finished with a reverb with large room size.
Edit: Oh, and the amp env has zero attack, decay 9 o'clock, zero sustain & release 9 o'clock. Curve shapes are the same as in the filter env.
“Somebody said to me, ‘But the Beatles were antimaterialistic.’ That’s a huge myth. John and I literally used to sit down and say, ‘Now, let’s write a swimming pool.’ ”

