Sylenth1 v1.21 released
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- KVRian
- 1330 posts since 25 Sep, 2006
A new version of Sylenth1 is out! Changes since previous version include:
-Midi Learn functionality for all knobs and controls.
-Improved pitch modulation.
-Improved LFO frequency modulation and anti-aliasing.
-Correct implementation of Midi CC's 64 (hold pedal) and 123 (all notes off).
-Fixed arpeggiator note limit.
-Fixed filter initialisation bug.
-45 new factory presets.
-128 presets by Simon Foster.
-40 presets by Standalone-Music.
-32 presets by Kuro.
-17 presets by Endonyx.
-Midi Learn functionality for all knobs and controls.
-Improved pitch modulation.
-Improved LFO frequency modulation and anti-aliasing.
-Correct implementation of Midi CC's 64 (hold pedal) and 123 (all notes off).
-Fixed arpeggiator note limit.
-Fixed filter initialisation bug.
-45 new factory presets.
-128 presets by Simon Foster.
-40 presets by Standalone-Music.
-32 presets by Kuro.
-17 presets by Endonyx.
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- Banned
- 22457 posts since 5 Sep, 2001
[DELETED]
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- KVRian
- 600 posts since 27 Dec, 2006
Great! Every update is a little bit like Christmas. 
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- KVRAF
- 2327 posts since 13 Apr, 2004 from Vancouver, Canada
Wow Lennard. Sylenth1 just keeps getting better and better.
I agree with all the above comments on the new presets.
They really show off what Sylenth is capable of.
Nice work once again.
I agree with all the above comments on the new presets.
Nice work once again.
- KVRAF
- 3944 posts since 7 May, 2004 from behind his workbench
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- KVRian
- 600 posts since 27 Dec, 2006
Okay, I found some time to play with the new presets. Amazing! Now Sylenth shows what it is capable of. Some nice atmo and ambient pads and some really freaky sounds. Not to mention the loads of bass and arp sounds.
Lennard, if you ever plan to develop a completely new synth it will be hard for you to top that baby.
Lennard, if you ever plan to develop a completely new synth it will be hard for you to top that baby.
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- KVRian
- Topic Starter
- 1330 posts since 25 Sep, 2006
Thanks all!
In this case each note plays 28 voices, so there are 12 * 28 = 336 simultaneous voices at maximum. At the time of the screenshot, 204 of them were actually running.
Yes, the polyphony sets the maximum number of polyphonic notes, while each note can consist of up to 32 oscillator voices.sonicfire wrote:...from the GUI screenshot:
"Polyphony: 12 - Voices: 204/336"?
In this case each note plays 28 voices, so there are 12 * 28 = 336 simultaneous voices at maximum. At the time of the screenshot, 204 of them were actually running.
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- KVRAF
- 2327 posts since 13 Apr, 2004 from Vancouver, Canada
the really amazing part is that the extreme unisoned patches like that are still so CPU friendly. Some fine coding going on there.sonicfire wrote:...from the GUI screenshot:
"Polyphony: 12 - Voices: 204/336"?
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- KVRist
- 156 posts since 23 Feb, 2007
Actually, they are not CPU friendly at all, they require massive amounts of power that is only available via the 7th dimension. Lennard's brilliant programming actually opens a dimensional portal to access a small black hole, the power of which is tapped just outside the event horizon, and then channeled directly into Sylenth. 

