How to "keep going" w/ an MSEG?

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I'm designing a patch where I want the MSEG to simply keep moving forward and not jump to the loop end point when the player lifts the key. I can't figure out how to do this however. Any insight?
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Can you not just repeat the same steps in the loop after the end loop point? That way, when the key is released, the audible effect is the same as what was going on inside the loop...
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What if it's not a loop? eg. It's a downward slope, so when you let go it just continues down the slope?
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zircon wrote:I'm designing a patch where I want the MSEG to simply keep moving forward and not jump to the loop end point when the player lifts the key. I can't figure out how to do this however. Any insight?
Set the last point to "Loop End".

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Thanks Howard!
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