Free EVE 2 upgrade for Receptor
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- DASH Guy
- 8156 posts since 20 Sep, 2001
Dear Receptor Users,
As you all obviously know, the Dash Signature synths come bundled with Receptor,
and EVE is the biggest one of them with a cool preset library of
vintage keyboard sounds.
EVE was even featured on one of the first Receptor demo videos.
Unfortunately, that first version of EVE has stability problems on
Receptor, and in some cases may cause crashes after a few minutes of
playing.
So, before the Summer I arranged with Muse to give a free upgrade for
all Receptor users to our newer EVE 2 engine:
http://www.dashsignature.com/products/eve.htm
The new DLL was sent to the Receptor developers at that time to be
included in the Receptorized installer, but
for priority reasons (I guess), it still has not been made available
to Receptor users.
In the meantime, I have also received many messages from Receptor users
who were interested in upgrading their lovely sounding Receptor EVE
version anyway; I have assisted several users in upgrading to EVE 2
using the "unsupported plugins" method. Unfortunately I don't have a
Receptor machine to test on, but users have succeeded in installing
EVE 2 this way.
So, now we want to offer this sideways solution to every Receptor
user: If you want to try to upgrade to EVE 2 by installing it as an
"unsupported plugin", please write us at: support@dashsignature.com
Please ensure you indicate the name you used to register Receptor
on-line so that we can verify the database. Then we will send you the
EVE 2 DLL for free. Please make sure that the e-mail you provide can accept zip attachment.
Please note that EVE 2 not only fixes many small bugs, but it also
adds cool new features to the synth, including the FM/AM matrix,
additional insert routing for effects, a greatly expanded ECHO unit,
and an overdrive/cabinet effect.
Thanks,
As you all obviously know, the Dash Signature synths come bundled with Receptor,
and EVE is the biggest one of them with a cool preset library of
vintage keyboard sounds.
EVE was even featured on one of the first Receptor demo videos.
Unfortunately, that first version of EVE has stability problems on
Receptor, and in some cases may cause crashes after a few minutes of
playing.
So, before the Summer I arranged with Muse to give a free upgrade for
all Receptor users to our newer EVE 2 engine:
http://www.dashsignature.com/products/eve.htm
The new DLL was sent to the Receptor developers at that time to be
included in the Receptorized installer, but
for priority reasons (I guess), it still has not been made available
to Receptor users.
In the meantime, I have also received many messages from Receptor users
who were interested in upgrading their lovely sounding Receptor EVE
version anyway; I have assisted several users in upgrading to EVE 2
using the "unsupported plugins" method. Unfortunately I don't have a
Receptor machine to test on, but users have succeeded in installing
EVE 2 this way.
So, now we want to offer this sideways solution to every Receptor
user: If you want to try to upgrade to EVE 2 by installing it as an
"unsupported plugin", please write us at: support@dashsignature.com
Please ensure you indicate the name you used to register Receptor
on-line so that we can verify the database. Then we will send you the
EVE 2 DLL for free. Please make sure that the e-mail you provide can accept zip attachment.
Please note that EVE 2 not only fixes many small bugs, but it also
adds cool new features to the synth, including the FM/AM matrix,
additional insert routing for effects, a greatly expanded ECHO unit,
and an overdrive/cabinet effect.
Thanks,
Last edited by liqih on Fri Dec 28, 2007 4:18 pm, edited 1 time in total.
-
- KVRist
- 90 posts since 6 Aug, 2004 from United States
Has anyone tried this? I am getting failed installs.
-
- KVRist
- 90 posts since 6 Aug, 2004 from United States
Hey All,
What is happening is I am getting this error:
HostPluginList.cpp::AddDescription [971]: REJECTED
I get EVE II to see the Data Directory, and then it fails out with that message. Any one know why? My guess is that the DLL has an incompatible file name in its structure somewhere?
a.
What is happening is I am getting this error:
HostPluginList.cpp::AddDescription [971]: REJECTED
I get EVE II to see the Data Directory, and then it fails out with that message. Any one know why? My guess is that the DLL has an incompatible file name in its structure somewhere?
a.
-
- KVRist
- 69 posts since 9 Jan, 2006
Hey, you can try this: http://receptor.panthouse.se/#rejected.ajswanson wrote:Hey All,
What is happening is I am getting this error:
HostPluginList.cpp::AddDescription [971]: REJECTED
I get EVE II to see the Data Directory, and then it fails out with that message. Any one know why? My guess is that the DLL has an incompatible file name in its structure somewhere?
a.
--
Olle Gustafsson
-
- KVRist
- 90 posts since 6 Aug, 2004 from United States
Thanks OGG.
Initially, that isnt working. I am trying it now adding the vst-plugin-description tag in the custom xml.
Question, where should the custom-info.xml file go? In the same directory as the failed DLL?
Process:
Install --> Fail
Add new custom-info.xml file
MULTI + 3x Power to clear cache
Delete the failed XML and DLL files created by the Receptor
ReInstall
Is that the correct process?
Initially, that isnt working. I am trying it now adding the vst-plugin-description tag in the custom xml.
Question, where should the custom-info.xml file go? In the same directory as the failed DLL?
Process:
Install --> Fail
Add new custom-info.xml file
MULTI + 3x Power to clear cache
Delete the failed XML and DLL files created by the Receptor
ReInstall
Is that the correct process?
-
- KVRist
- 90 posts since 6 Aug, 2004 from United States
No dice.
No I've gotten both the AddDescription error AND a Bad custom-info file error.
I'll try to see what was wrong with my custom-info file.
No I've gotten both the AddDescription error AND a Bad custom-info file error.
I'll try to see what was wrong with my custom-info file.
-
- KVRist
- 69 posts since 9 Jan, 2006
First remove all .xml files (even the ones hidden starting with a .dot, *-muse-lock and *-sign.xml). Then place a DLLFILENAME-custom-info.xml (don't know what EVE's DLL is called but the file should have the same name as EVE's DLL file) in the same directory as the plugins .dll file containing the following:ajswanson wrote:No dice.
No I've gotten both the AddDescription error AND a Bad custom-info file error.
I'll try to see what was wrong with my custom-info file.
Code: Select all
<?xml version="1.0"?>
<vst-plugin-info version="1.2">
<vst-plugin-name>EVE 2</vst-plugin-name>
<vst-plugin-vendor>Dash Signature</vst-plugin-vendor>
<struct-aeffect>
<uniqueID>9999</uniqueID>
</struct-aeffect>
</vst-plugin-info>
Edit: I just mailed Dash Signature to request the EVE 2 upgrade. When I get it I'll try this myself and if I succeed I'll explain exactly how I did it.
--
Olle Gustafsson
-
- KVRist
- 69 posts since 9 Jan, 2006
Here's how I did it...oGG wrote:Edit: I just mailed Dash Signature to request the EVE 2 upgrade. When I get it I'll try this myself and if I succeed I'll explain exactly how I did it.
\\receptor is my Receptors name, substitute this with whatever your is called or your Receptors IP address.
1. Install EVE from Plugorama (if you don't already have it installed, I hadn't).
2. Make the directory \\receptor\Program Files\VST Plugins\Unsupported Plugins\Dash Signature\EVE2
3. Copy \\receptor\Samples\Dash Signature\EVE\EVE Data to \\receptor\Program Files\VST Plugins\Unsupported Plugins\Dash Signature\EVE2
4. Uninstall EVE.
5. Extract "EVE Banks.zip" to \\receptor\\Program Files\VST Plugins\Unsupported Plugins\Dash Signature\EVE2\EVE Data\
6. Extract "EVE_2_Muse.zip" to \\receptor\\Program Files\VST Plugins\Unsupported Plugins\Dash Signature\EVE2\
7. Create a file called "EVE_2_Muse-custom-info.xml" in \\receptor\\Program Files\VST Plugins\Unsupported Plugins\Dash Signature\EVE2\ containing the following:
Code: Select all
<?xml version="1.0"?>
<vst-plugin-info version="1.2">
<vst-plugin-name>EVE 2</vst-plugin-name>
<vst-plugin-vendor>Dash Signature</vst-plugin-vendor>
<struct-aeffect>
<uniqueID>9999</uniqueID>
</struct-aeffect>
</vst-plugin-info>9. Done!
--
Olle Gustafsson
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- DASH Guy
- Topic Starter
- 8156 posts since 20 Sep, 2001
Great Olle! And have you tried to play it for some minutes to verify that all the old bugs are fixed, I mean you can play, record, change presets with no error messages?
Thanks a lot
Thanks a lot
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- DASH Guy
- Topic Starter
- 8156 posts since 20 Sep, 2001
just a note and thanks to all the Receptor users who asked me the upgrade and are giving to the EVE another chance.
The note is about the files I send for the upgrade, two zip files will be sent as attachment so please make sure that the e-mail you provide can accept zip attachment.
Thanks
The note is about the files I send for the upgrade, two zip files will be sent as attachment so please make sure that the e-mail you provide can accept zip attachment.
Thanks
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- KVRist
- 309 posts since 11 Sep, 2005 from Virginia
Would you please send a SERIAL NUMBER along with the .dll? EVE2 does not accept my 1.4 serial number and therefore I cannot complete the install.liqih wrote:just a note and thanks to all the Receptor users who asked me the upgrade and are giving to the EVE another chance.
The note is about the files I send for the upgrade, two zip files will be sent as attachment so please make sure that the e-mail you provide can accept zip attachment.
Thanks
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- DASH Guy
- Topic Starter
- 8156 posts since 20 Sep, 2001
sent, strange anyway that the other users didn't need to change the serial,PhilMuller wrote:Would you please send a SERIAL NUMBER along with the .dll? EVE2 does not accept my 1.4 serial number and therefore I cannot complete the install.liqih wrote:just a note and thanks to all the Receptor users who asked me the upgrade and are giving to the EVE another chance.
The note is about the files I send for the upgrade, two zip files will be sent as attachment so please make sure that the e-mail you provide can accept zip attachment.
Thanks
an input from a Muse developer would be welcome, <grin>
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- KVRist
- 309 posts since 11 Sep, 2005 from Virginia
I did not receive the serial number in my email. Please send it to phil@softwaretech.comliqih wrote:sent, strange anyway that the other users didn't need to change the serial,PhilMuller wrote:Would you please send a SERIAL NUMBER along with the .dll? EVE2 does not accept my 1.4 serial number and therefore I cannot complete the install.liqih wrote:just a note and thanks to all the Receptor users who asked me the upgrade and are giving to the EVE another chance.
The note is about the files I send for the upgrade, two zip files will be sent as attachment so please make sure that the e-mail you provide can accept zip attachment.
Thanks
an input from a Muse developer would be welcome, <grin>
Thank you,
Phil
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- KVRist
- 309 posts since 11 Sep, 2005 from Virginia
Do you have any plans for updating SaxLab? I trust that you know by now that this plugin crashes the Receptor when you try to release it?
Saxlab is a great plugin, especially the Flute! I am sad that I can't use it do to the crashes. It does add a lot of realism to Sax, flute and trombome sonunds. The overall sound quality on Receptor is better than my high end sample libraries! Please update this plugin.
Thank you, Phil
Saxlab is a great plugin, especially the Flute! I am sad that I can't use it do to the crashes. It does add a lot of realism to Sax, flute and trombome sonunds. The overall sound quality on Receptor is better than my high end sample libraries! Please update this plugin.
Thank you, Phil
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- DASH Guy
- Topic Starter
- 8156 posts since 20 Sep, 2001
of course yes, SaxLab 2 has been rewritten almost from scratch and will be released about end of JanuaryPhilMuller wrote:Do you have any plans for updating SaxLab? I trust that you know by now that this plugin crashes the Receptor when you try to release it?
Saxlab is a great plugin, especially the Flute! I am sad that I can't use it do to the crashes. It does add a lot of realism to Sax, flute and trombome sonunds. The overall sound quality on Receptor is better than my high end sample libraries! Please update this plugin.
Thank you, Phil
http://www.linplug.com/Instruments/SaxL ... xlab_2.htm
this are the unofficial specs of SaxLab 2
The samplelibrary has been rerecorded with a world class saxophone player and by using some of the finest recording gear available. Careful post-processing of the samples means that SaxLab produces simply the best sax sound that a virtual instrument can produce
The "Velocity to Envelope" control present in the first version of SaxLab has been replaced with a new control for enhancing the attack transients of notes. The "Velocity to Envelope" function is still present however it is no longer adjustable by the user. The new control can be used to improve the sound of attack transients and increases realism in the case of staccato or funky sax playing.
A fine control named Crossfade Time has been added to SaxLab's Mode section for automatic articulation depending on the tempos at which notes are played. It controls the time that a note's pitch takes to reach the target note when the instrument is in Legato mode.
The Performance section has been completely reworked and now contains many more control sources and destinations for real-time control and expression. The Performance section features a new MIDI Exp subsection which is a small modulation matrix customised for sax playing.
A new effect has been added to reproduce the "growl" sound which is a typical component of the sound of a saxophone.
The LFO has been improved and now uses a new waveshape. It also has a better "attack" characteristic so as to create a more natural sound.
The Air parameter now has a dedicated control in the Deviation section. This means that each note's "Air" component can be randomised, creating more timbrel variation from note to note.
The reverb algorithm has been improved so that it sounds more natural. In addition to this, the Reverb Mix parameter is available as a modulation destination in the MIDI Exp section.
The microtuning system used in previous version of SaxLab system has been updated so that the instrument now uses standard TUN files. This means that the number of microtuning systems available for use is vastly increased.
Instrument Presets are now managed using the standard LinPlug system which is found on all other LinPlug instruments.
