Dear SonicBirth community,
I would like to ask how would I make a vibrato effect using SB.
I have a delay line, and I wish to patch it an LFO to create some 'wobble'. Can anyone help me out?
Thanks,
Mark
Vibrato, LFO
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- KVRer
- Topic Starter
- 12 posts since 13 Dec, 2008
Hey thanks!
It worked! For a second I thought I had to use a more complex algorithm to alter pitch but delay lines save the day once again.
I have the delay sinc, and the delay time is connected to a sine wave. The frequency (LFO rate) is set to 0-20 Hz and this is multiplied by a vlue from 0-100. (The intensity of the vibrato effect)
So now we have a number which goes from -1 to 1, LFO rate amount of times per second. This number is mulitplied by Intensity and then has 2000 added to it.
We add 2000 (this number was achieved solely through trial and error) to obtain a number which deviates from 2000 LFO rate amount of times per second, and the Intensity defines by how it deviates.
Now patch it to the delay time and Bob's your auntie, we have vibrato!
If that explanation wasn't clear enough, please let me know. I'll try and explain it a bit better.
Regards,
Mark
It worked! For a second I thought I had to use a more complex algorithm to alter pitch but delay lines save the day once again.
I have the delay sinc, and the delay time is connected to a sine wave. The frequency (LFO rate) is set to 0-20 Hz and this is multiplied by a vlue from 0-100. (The intensity of the vibrato effect)
So now we have a number which goes from -1 to 1, LFO rate amount of times per second. This number is mulitplied by Intensity and then has 2000 added to it.
We add 2000 (this number was achieved solely through trial and error) to obtain a number which deviates from 2000 LFO rate amount of times per second, and the Intensity defines by how it deviates.
Now patch it to the delay time and Bob's your auntie, we have vibrato!
If that explanation wasn't clear enough, please let me know. I'll try and explain it a bit better.
Regards,
Mark
