Ring Mod please?
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 12066 posts since 12 May, 2008
Hey Lennard,
I feel that Sylenth1 could really benefit from a Ring Mod function. Any chance of this in an update?
cheers
I feel that Sylenth1 could really benefit from a Ring Mod function. Any chance of this in an update?
cheers
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- KVRist
- 401 posts since 31 May, 2004 from Standing right behind you. Booga! Booga!
Perhaps you should form a separate topic.rob_lee wrote:anyone got a nice black skin for sylenth that works?
rob
Stay in the glow.
Feed the glow.
Feed the glow.
- KVRAF
- 18525 posts since 26 Jun, 2006 from San Francisco Bay Area
ah... I remember my first ring mod stomp box. One didn't exist at the time so I built it from a PAIA kit. Gloriously noisy and fun.
I wouldn't mind it in Sylenth1 either.
I wouldn't mind it in Sylenth1 either.
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- Topic Starter
- 12066 posts since 12 May, 2008
I should specify that I'd love to see it as one osc ring modulating another osc, as opposed to just an extra effect like a frequency shifter. Fab Filter Twin 2 has a nice Ring Mod between two oscillators which made me wish it was in Sylenth1 as well. I think that would be very beneficial for those weird metallic yet analog FX type of tones. I know Lennard has said that implementing FM between oscs would be quite difficult, I'm not sure if that's goes for RM as well, but it would be another good way of adding that type of texture.
