Ring Mod please?

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Hey Lennard,

I feel that Sylenth1 could really benefit from a Ring Mod function. Any chance of this in an update?

cheers

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Echoes in the Attic wrote:Hey Lennard,

I feel that Sylenth1 could really benefit from a Ring Mod function. Any chance of this in an update?

cheers
+1!

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anyone got a nice black skin for sylenth that works?
rob

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rob_lee wrote:anyone got a nice black skin for sylenth that works?
rob
Perhaps you should form a separate topic.
Stay in the glow.
Feed the glow.

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s4w2th wrote:
rob_lee wrote:anyone got a nice black skin for sylenth that works?
rob
Perhaps you should form a separate topic.
perhaps

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and yes
+1 for ring mod

:roll:

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ah... I remember my first ring mod stomp box. One didn't exist at the time so I built it from a PAIA kit. Gloriously noisy and fun.

I wouldn't mind it in Sylenth1 either.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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I should specify that I'd love to see it as one osc ring modulating another osc, as opposed to just an extra effect like a frequency shifter. Fab Filter Twin 2 has a nice Ring Mod between two oscillators which made me wish it was in Sylenth1 as well. I think that would be very beneficial for those weird metallic yet analog FX type of tones. I know Lennard has said that implementing FM between oscs would be quite difficult, I'm not sure if that's goes for RM as well, but it would be another good way of adding that type of texture.

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