MFM III FR's :-P

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Not that I think there will be an update any time soon...


- XYs from Zebra
- New shaper algorithms that are sure to come out

- Input section from Zebrify (env follow, transient, etc...)

- Pitch (Tape) delay mode

- Global time ratio for all delays as a mod target

- More feedback fx (maybe something to granulize the sound)

- Option to place the FB fx beforethe delay line

- MFM makes some of my favorite reverbs, so anything to enhance it's verbing ability! :D

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kodama wrote: - Pitch (Tape) delay mode

- More feedback fx (maybe something to granulize the sound)

- Option to place the FB fx beforethe delay line

- MFM makes some of my favorite reverbs, so anything to enhance it's verbing ability! :D
Indeed so :)

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jebus, let 'im finish Uhbik and Z2.5 first willya?
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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whyterabbyt wrote:jebus, let 'im finish Uhbik and Z2.5 first willya?
Yeah...

I guess you guys will hate me for having started a massiv distraction last week...

(the good news is, I think I finally nailed some stuff that was overdue... which is important for both Zebra, Uhbik, MFM and Filterscape, errrm, that's two more than both)

Regarding additional FeedbackFX in MFM2, I was thinking a transient tool. That would help big time with reverbs...

I still have to nail S & H properly (samplerate reduction etc.). We'll see...

;) Urs

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Urs wrote:
whyterabbyt wrote:jebus, let 'im finish Uhbik and Z2.5 first willya?
Yeah...

I guess you guys will hate me for having started a massiv distraction last week...

(the good news is, I think I finally nailed some stuff that was overdue... which is important for both Zebra, Uhbik, MFM and Filterscape, errrm, that's two more than both)

Regarding additional FeedbackFX in MFM2, I was thinking a transient tool. That would help big time with reverbs...

I still have to nail S & H properly (samplerate reduction etc.). We'll see...

;) Urs
:o

Clone yourself and get it all done before it's too late...some of us are already over 15 :hihi:

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Just make a zebra/eventide harmonizer hybrid already :lol:

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bM3w wrote: Clone yourself and get it all done before it's too late...some of us are already over 15 :hihi:
lol, yeah, I'm getting old...

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Urs wrote,..
and Filterscape...!!!!
Ah! the long anounced Filterscape update? any hopes for this decade?
( sorry for the sarcasm... ) I love your work and am a very happy customer of yours. but a Filterscape update would be so amazing...
Qw, music from twelve weeks in quarantine is now streaming on spotify and bandcamp. This is a collaboration with the the smallest of worlds VR art project, that documents our living spaces in times of isolation. You can join their project here.

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Would it be possible to make Reset button midi mappable?
It would be nice if one could press a button in a MIDI controller to do this.

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sl1914 wrote:Would it be possible to make Reset button midi mappable?
It would be nice if one could press a button in a MIDI controller to do this.
This might be possible. I have to check the implications though, e.g. the time it takes to clear buffers. It might have to be a slightly time-delayed event to be crash-safe (one can't just do long operations upon a MIDI event... many hosts crash then...)

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whyterabbyt wrote:jebus, let 'im finish Uhbik and Z2.5 first willya?
Hence me setting expectations with the first sentence.

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Ok, last one!

Comp/Limiter in the feedback effects, because I find that the cool atmospheric effects are always bordering just under feedback overload, (too little and there's not enough, too much and it's just whiney feedback) and if you could keep the feed back within that range, you could make those effect more readily.

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kodama wrote:Ok, last one!

Comp/Limiter in the feedback effects, because I find that the cool atmospheric effects are always bordering just under feedback overload, (too little and there's not enough, too much and it's just whiney feedback) and if you could keep the feed back within that range, you could make those effect more readily.
Pssst! - All my delays alraedy have a limiter in the feedback path... all of them...

I shall see if I can add some parameters for that though... at some point...

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:)

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