Zebra first samples not rendered when bounced

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I've tried this in logic and renoise to make sure this was not a host issue. In logic also with a similar patch in ultrabeat. I got similar results in both hosts when using zebra, and ultrabeat rendered correctly in logic. When boucing a region (or using render to sample in renoise) the first few samples do not get rendered. Below is a pic of a sound with a very sharp transient to illustrate the problem. You see on the first hit the transient is missing but on the rest of the hits it is there.

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Hmmm... interesting... will check this out...

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