Feature Brainstorming for Zebra.

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Since the lack of a yellow sticky note on the U-He forum makes me sad, how about we brainstorm ideas for new Zebra releases?

Some ideas: Additive resynthesis of full length sounds...or just little snippets, like in Morphine. That combined with the filters and such of Zebra would be epic.

Sample playing: Ability to play a sample at the start of a sound, like a metal hit, and the option to control keyfollow so it doesn't change pitch.

Optional quality mode: Like in Z3ta+. However, you can set if you want to save the quality setting, like Draft, Medium, High, Extra High. That way, you can make lofi-ish effects and/or compose a big 'ol song using a bunch of Zebras without overloading your computer.

Of these three, I'd say the optional quality mode is the one most likely to be added. Anyway, COMMENCE BRAIN STORMING. :-o :P
GENERATION 30: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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kajiotaku wrote: Optional quality mode: Like in Z3ta+. However, you can set if you want to save the quality setting, like Draft, Medium, High, Extra High. That way, you can make lofi-ish effects and/or compose a big 'ol song using a bunch of Zebras without overloading your computer.
There is already ways to do that in Zebra.
You can find a lot of low memory using patches. Howard and Michael have many of those types, where you can have many instances of Zebra going.
Then you can use certain effects to get that low bit sound. A sideband or ring modulator. Noise using crackles.

Maybe adding some feature to the arpeggiator might be cool, but adding sampling, and additive synthesis, might actually make it somehow less unique.
Nothing wrong with some daydreaming about such things though. :wink:

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please ignore this reply

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Have you seen this thread? :wink:

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hakey wrote:Have you seen this thread? :wink:
That's too old to be hip. :P
GENERATION 30: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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There is so much new stuff in Zebra2.5 to explore and learn well. It is already epic!!

I already have Alchemy for resynthesis and don't see resynthesis complementing Zebra well. I also like that Zebra is a pure synth and would not particularly like to see sample import. The current ability to import wavesets is sufficient IMO.

I do look forward to a future distortion module. I think a few more noise types in the noise module could be useful. Another couple comb module types (if more useful ones are to be found) would be of interest. Mostly I would like to see further development of the mod mappers as well as 4 of them instead of 2...

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I would like to see more than 4 MSEG (modules? someone please help me with the correct terminology).

I would also like the ability to add more points in the MSEG window (if this is already available, please tell me how).

If there were more, there'd be even more opportunity for evolving soundscapes as well as additional opportunities for more complex percussive kits.

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You can add points to the Msegs


I think the new distortion module will be sweet.

I also want the mod mappers to have different numbers of steps (8/16/32, etc...)so I can punch in a few values and use alternate mode to step through values while playing (128 is too crazy to edit on that lil interface, and too many values!).

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elxicano wrote: I would also like the ability to add more points in the MSEG window (if this is already available, please tell me how).
Alt > Left Click (don't know what the Mac equivalent is)

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elxicano wrote:I would like to see more than 4 MSEG (modules? someone please help me with the correct terminology).

I would also like the ability to add more points in the MSEG window (if this is already available, please tell me how).
32 is max at the moment.

I'm not sure about too many modules. This is something where at some point other concepts (Reaktor, MAX etc.) are better suited, where you can create a part of the sound and then stow it away while working on some other part of the sound. The rig that ties the synth together has to be carefully chosen, otherwise it falls apart (too complicated, too demanding etc.).

We'll see. Maybe at some point we'll have another type of envelope maybe, such as 4 additional more analogish ADSRs

;) Urs

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I'll second the wish for more flexible modmappers.

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I'm all for it having a GPS navigational system included.
Making it much easier to drive and use Zebra at the same time. :wink:

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elxicano wrote:I would like to see more than 4 MSEG (modules? someone please help me with the correct terminology).

I would also like the ability to add more points in the MSEG window (if this is already available, please tell me how).

If there were more, there'd be even more opportunity for evolving soundscapes as well as additional opportunities for more complex percussive kits.
right click on the mseg line -> add point... or do you mean more than the 32 point limit?

The lfo's can also be in user mode and can function somewhat like mseg's to fulfill some tasks. 4 env, 4 lfo, 2 global lfo, and 4 mseg is quite a bit...

I would say that the 4 mseg's are enough since altogether there are 14 env's and you will run out of separate channels, cannot do multiple audio outs from Zebra to different tracks etc. At that point you hit the whole architecture limit and so I think it is more flexible and effective to use multiple instances of Zebra anyway.

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elxicano wrote:I would like to see more than 4 MSEG (modules? someone please help me with the correct terminology).

I would also like the ability to add more points in the MSEG window (if this is already available, please tell me how).

If there were more, there'd be even more opportunity for evolving soundscapes as well as additional opportunities for more complex percussive kits.
This right here is what I would like to see. I've ran out of MSEG points a few times and it made me sad. :(

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Urs wrote:
elxicano wrote:I would like to see more than 4 MSEG (modules? someone please help me with the correct terminology).

I would also like the ability to add more points in the MSEG window (if this is already available, please tell me how).
32 is max at the moment.

I'm not sure about too many modules. This is something where at some point other concepts (Reaktor, MAX etc.) are better suited, where you can create a part of the sound and then stow it away while working on some other part of the sound. The rig that ties the synth together has to be carefully chosen, otherwise it falls apart (too complicated, too demanding etc.).

;) Urs
a couple extra mod mappers would be really useful. I hardly make a preset these days without using a mod mapper or 2 to randomize 1 or more parameters. Then in keyboard mode, it is a far more controllable modulator (if finicky to adjust in that tiny space) than keyfollow. Especially comb damp and feedback control per key makes a big difference to integrate the sound of the comb module across a wider keyboard range.

I'd much rather have 4 mod mappers than 4 mod mixers (if you don't want to add to the number of modules). No other module can do what mod mappers do so there is no overlap like with other modulators.

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