Where are Zebra 2.5 oscillator waveforms

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I just purchased Zebra 2.5 and am watching the tutorial videos on Oscillators that Urs made.

I can't find the waveforms that he shows to choose from in that tutorial anywhere.

In the waveform section if I click on Oscillator Module Preset I see Local and User but they are both empty.

Am I supposed to download the waveforms separately?

Thanks

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The factory install of Zebra 2.5 should come with 26 waveforms and should be under (plugin data)/Zebra2.data/Modules/Oscillator/. If they aren't there either re-install or get the pre-installed version and just copy the waves out of there.

There are also several user-contributed waveforms at:
http://u-he.com/PatchLib/zebra.html#mseg

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A re-install didn't work :(

In /Library/Application Support/u-he/Zebra2/Modules there are two empty folders, MSEG and Oscillator. I am assuming this is where the default waveforms should be?

There is also an empty Tunefiles folder that is empty. Should that also have something in it?

Does anyone have a link to the defaults that should be in these folders?

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adds2one wrote:A re-install didn't work :(
Try this.

1. Download http://zebrasynth.com/download/Zebra25PreInstalled.zip and unzip the archive.
2. Navigate to (root)/Zebra25PreInstalled/u-he/Zebra2.data/Modules/Oscillator and find the folder Factory OSCs/.
3. Copy Factory Oscs/ into (your plugin data root)/Zebra2.data/Modules/Oscillator.
4. Restart (or start) Zebra.

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adds2one wrote: In /Library/Application Support/u-he/Zebra2/Modules there are two empty folders, MSEG and Oscillator. I am assuming this is where the default waveforms should be?
Your not alone. My default waves aren't there either.
You should check if your looking in the user library, as they would not be in the (user name)/Library. They are normally under the "hard drive name"/Library/Application Support/U-he/Zebra2/Modules

No tun files or mseg's are included.
There are many hundreds wave tables and some mseg's available here for free download.
http://www.u-he.com/PatchLib/zebra.html#mseg
Last edited by mcnoone on Wed Mar 31, 2010 9:14 pm, edited 1 time in total.

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I was looking in the right place. They weren't there, but I now have them thanks to bmrzycki

Thanks!

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adds2one wrote:I was looking in the right place. They weren't there, but I now have them thanks to bmrzycki
Thanks!
Yea, I don't have the default waves either.
Check out the link at the bottom of the page though, as there are so many there.
Their is also a load of tun files available for alternate tunings, if you want that link I think I can find it.

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mcnoone wrote: Their is also a load of tun files available for alternate tunings, if you want that link I think I can find it.
That would be awesome! Thanks

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Here's the tun zip file download.
http://www.box.net/shared/6flif1bsnb

They were translated from Scala format by replicator

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disclaimer: i am a total noob

I can't find a simple sine wave and the others basic waveforms.
Where i can find'em?

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alphadelphi wrote:disclaimer: i am a total noob

I can't find a simple sine wave and the others basic waveforms.
Where i can find'em?
Well you can draw them, or if easier...download some ZebraCM presets and load one. There are basic waveforms in that osc1-2....square, sine.

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alphadelphi wrote:disclaimer: i am a total noob

I can't find a simple sine wave and the others basic waveforms.
Where i can find'em?
Well, for a sine wave just use an FMO instead of a normal oscillator. Or use an oscillator in SpectroBlend mode with only the first partial painted into it.

For a triangle you can quickly create that by moving the dots on the top left and bottom right from the default GeoMorph waveform half way towards the center.

Cheers,

;) Urs

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mcnoone wrote:
alphadelphi wrote:disclaimer: i am a total noob

I can't find a simple sine wave and the others basic waveforms.
Where i can find'em?
Well you can draw them, or if easier...download some ZebraCM presets and load one. There are basic waveforms in that osc1-2....square, sine.
:dog: of course...

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Thanks you all for the quick replies!

btw my solution was: Osc1 -> all smooth -> distribuite all

it looks like a sine, isn't it? i am wrong?

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alphadelphi wrote:Thanks you all for the quick replies!

btw my solution was: Osc1 -> all smooth -> distribuite all

it looks like a sine, isn't it? i am wrong?
It's close :) but a real, pure sine is impossible to achieve with a few segmented spline curves. There are always a few harmonics on top. The purest sine comes out of the FMOs.

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