Hello,
while assembling an "acoustic" drum set I please to use layered samples inside a MultiSampla. With 2 samples of the same drum and different hard hits it's a good way to insert sample 1 (soft hit) with full velocity range (0-127) and vol fade type "fade out", sample 2 (hard hit) with full velocity range (0-127) and "fade in". So far so good.
But there are some sample sets with a large number of different velocities. That leads me to layer three samples: One for the soft hits, a second for the most common use and a third for "furiously hard" hits. That leads me to the following layering:
0-50 (velocity range):
sample 1 with vol fade type "off"
50-80:
sample 1, "fade out"
sample 2, "fade in"
80-111:
sample 2, "off"
111-127
sample 2, "fade out"
sample 3, "fade in"
MU.LAB does a really good job in fading in and out these samples.
Now my problem: I noticed MU.LAB always provides a factor between 0 and 1 - following the note's velocity from 0 to 127 - to the resulting mix of layers. That's really smart for the "two sample approach" described above. But with three or more layers I would like the "soft hit samples" to be played at an audible level, which MU.LAB doesn't sufficient, even if I normalize all samples to maximum.
Am I doing something wrong? Is there a better way to get the desired results? If not:
Feature request: It would be helpful if MU.LAB would allow to specify an other "starting level" (than zero) of the built-in (?) ramp factor. It would be the best to specify this level for each key or, at least, for the complete MultiSampla. A starting level of "0" would represent the today's behaviour. A level of "127" would inactivate this behaviour, which might be useful for some other instruments like strings or brass, providing a real velocity (!) range except from a variation in volume.
What do you mean as experts?
Layered samples in MultiSampla
- KVRist
- 409 posts since 26 Jul, 2010 from Germany
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
I would split the job in two parts:
1) Get a nice velocity-crossfaded layering
2) Get the right velocity sensitivity for this drum.
Job 1: suppose we want to velocity crossfade 3 samples.
Then we have 5 essential zones: Low, Low X Mid, Mid, Mid X High and High, where X is a crossfade. Note that to make a crossfade you need two zones in the MultiSample editor, one Fade-Out for the ending zone and one Fade-In for the starting zone. So practically this gives 7 MultiSample zones in total.
Job 2: This can be tweaked in the MultiSampler panel using the "Vel. Resp." parameter.
Ok, i've made an example session that demonstrates all this in practice:
http://www.mutools.com/mulab/examples/M ... fading.zip
http://www.mutools.com/mulab/examples/M ... fading.mp3
Hope this helps.
PS: More details on the MultiSample Editor in the MU.LAB Docs
1) Get a nice velocity-crossfaded layering
2) Get the right velocity sensitivity for this drum.
Job 1: suppose we want to velocity crossfade 3 samples.
Then we have 5 essential zones: Low, Low X Mid, Mid, Mid X High and High, where X is a crossfade. Note that to make a crossfade you need two zones in the MultiSample editor, one Fade-Out for the ending zone and one Fade-In for the starting zone. So practically this gives 7 MultiSample zones in total.
Job 2: This can be tweaked in the MultiSampler panel using the "Vel. Resp." parameter.
Ok, i've made an example session that demonstrates all this in practice:
http://www.mutools.com/mulab/examples/M ... fading.zip
http://www.mutools.com/mulab/examples/M ... fading.mp3
Hope this helps.
PS: More details on the MultiSample Editor in the MU.LAB Docs
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
Yes.mutools wrote:Hope this helps.
"Job 1" was exactly what I did (with 6 zones instead of 7, doesn't matter).
"Job 2" is the solution. I will try this. Thanks a lot for the fast reply.
Haven't found anything concerning velocity responsemutools wrote:PS: More details on the MultiSample Editor in the MU.LAB Docs
