Lately I've been experimenting with synthetising my own kicks. Zebra is amazing for that (as well), mainly becouse those sweat MSEG's.
I found a little problem. In contemporary music for few years back, everyone is using samples which usually doesn't change at all while played over and over and over and over again..... That means, that if I don't want to sample the synth and use it actually for in-session generating, I need to meake it behave absolutely the same every note.
That is pretty easy, just reseting phases ... until you use noise for something. Especially when beefing kick's attack with it, it always change the sound a bit.
That made me think: Is it possible, to make noise behave the same every note, but still being noise? Then I remembered my lame highschool programing. It should be!
In computer, random values (used for noise generating I suppose) are made by pseudorandom generators. It's some equations that you feed with some "classic" ascending or descending values and it gets you back different number every time, but if you take the same sequence you feed it with and run it through the same equation, you get the same sequence of random values again. (In Delphi, you needed to hit "randomize" comand to make it's random generators generate different sequence everytime you run your app.
...now, do you think it's possible to implement that into some next version of Zebra? May be with choise of reseting sequence start every note, or on every DAW playback start? Or may be make Zabra behave that way even now?
Discuss we may!
