Just a dozen new patches to share
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- KVRist
- 100 posts since 25 Feb, 2004 from Andorra
THANKS!!
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AstralExistence AstralExistence https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=265049
- KVRAF
- 2273 posts since 19 Sep, 2011
some great patches manmiquelmatas wrote:THANKS!!
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- KVRAF
- 4510 posts since 27 Jul, 2004
The synthie ones I like very much (not a fan of a clavinet here )...great job.
One issue I noticed:
"Chord Seq" : You should turn the Stop Looping mode in the "Sequence" into Keep Looping... otherwise, if you play 2 notes fast after each other, the second note doesn't trigger the modulation... with the Keep Looping mode this is gone here...
One issue I noticed:
"Chord Seq" : You should turn the Stop Looping mode in the "Sequence" into Keep Looping... otherwise, if you play 2 notes fast after each other, the second note doesn't trigger the modulation... with the Keep Looping mode this is gone here...
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- KVRian
- Topic Starter
- 852 posts since 3 Mar, 2009
Trancit,
i know exactly what you mean. It's even easier to move the super modulator inside the polysynth.
What i wanted to achieve is that if you play a second note later than the first, both sequences should be in time.
Secondly i wanted that the sequences start when you play a note and not trigger a free running sequence.
The problem is that _any_ note off stops the super modulator.
It's on my whishlist for M5 to have a module that only sends note off when the last note is released.
But if you run this from a well setup sequence, not playing live, you wouldn't have this problem.
i know exactly what you mean. It's even easier to move the super modulator inside the polysynth.
What i wanted to achieve is that if you play a second note later than the first, both sequences should be in time.
Secondly i wanted that the sequences start when you play a note and not trigger a free running sequence.
The problem is that _any_ note off stops the super modulator.
It's on my whishlist for M5 to have a module that only sends note off when the last note is released.
But if you run this from a well setup sequence, not playing live, you wouldn't have this problem.