Zebra as a game audio production workhorse. Love it.

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Hi all!

Thought the u-he community might be interested in seeing (and hearing) our free game Ambi-ON (link launches iTunes Store), which we recently released for iPhone.

Other than the drums and voice samples, everything you hear in this game was done in Zebra. All the music (free t-shirts if you can spot the patch with the registerizer in the in-game soundtrack!) and sound effects were programmed in Zebra. Whilst doing the project it occurred to me that Zebra really is the ideal synth for this kind of work, because you really do need access to all those different synthesis engines, especially for sound effects. Just goes to show that this really is the ultimate synthesis workhorse, or workzebra as the case may be. :D

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Congrats on the release... I'm downloading now. :)

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Hey thanks elxsound. Don't forget those headphones! The soundtrack has a tendency to blow iPhone speakers. :hihi:

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a-type wrote:Hey thanks elxsound. Don't forget those headphones! The soundtrack has a tendency to blow iPhone speakers. :hihi:
I only played a couple minutes (I'm pulling an all-nighter finishing a video project), but the game is fun... nice take on a brick-breaker and the music/SFX is impressive.

Headphones, yes... definitely recommended, but great work!

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Thanks!

Hope you can give it a better play when you have more time, so you can hear more of the music. Good music was the key focus of this game project... hence Zebra!

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