Dan Worrall's 4-part ACE introduction

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Just in case anyone here missed it:

Here's part 1:

and here's part 2:


Beautifully structured, hats off to Dan!
Parts 3 and 4 will follow over the next few weeks.

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Dan Worral is great, shame I sold ACE last year :(
Last edited by rod_zero on Thu Apr 03, 2014 3:15 pm, edited 1 time in total.
dedication to flying

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And Urs just tweeted part 2

http://t.co/Z9h80XXiaT

rsp

edit: never mind...... Howard updated his original post.
rsp
sound sculptist

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Great videos, these. Usually I prefer written instructions, but this refreshed me on some things I'd skimmed over in the manual then forgotten, like feedback through the mixer and fall / rise rate.

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These are wonderful. I love Dan's tutorial pacing and style. Now I want to play with ACE more!

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Dan the man!

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great tutorial :tu:

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Thank you!
:)

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I love these videos. Made me give ACE another look actually. It's remarkable.
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others

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These videos are great!

I've been playing with the ACE demo for a long while now, but never really understood a lot of it. These videos answered some questions. I haven't been able to justify purchasing ACE because I already have Reaktor--seems to cover the same ground from a technical perspective. However, ACE's sound is (unlike stock Reaktor) so visceral for me that I am sorely tempted...

I love u-he. Own none of their stuff, but the company just makes me smile--from products to customer interaction, everything just reeks of quality and passion! :tu:


-u
"I guess one person can make a difference, but most of the time they probably shouldn't." -M. Simpson

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Part 3 is up:

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ACE is ACE! :hyper:

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Holy crap that mapper is extremely versatile!

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EvilDragon wrote:Holy crap that mapper is extremely versatile!
The recent betas have an improved mapper that is significantly better even! :love:

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These are the best plugin video tutorials I have ever seen, full stop. Super clear, zero bullshit. Full of tremendously creative ideas too. I didn't realize the ramp could be synced like that! Amazing! I have to rework a couple of ramp controlled patches with this in mind.

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