What I did is:
1) put MMultbandTransient into a insert slot of your DAW of course
2) In the "Advanced" section set the output mode to "Transients"
3) right-click in the band-section and select "Add Band" (in my case an upper band from 1kHz onward worked good for me)
4) now while playing your audio, sweep the resolution, until you clearly hear the transients of your material (the snappy-attacks of the instrument). If you set the resolution too low, you will only get clicks or pops, if you set it too high you will get more than just the attack phase of the instrument. Try to find the sweet spot inbetween those to extremes.
5) Set the mode of the upper band to S (Solo)
6) while still playing the audio move the divider between the two bands to further shape, what parts of your instrument should be attenuated.
7) You might need to fiddle around with steps 4 and 6, because both are interdependent.
9) then rise the attack control until the attenuation of the transients is high enough (do that "in the mix") not while solo-listening the instrument.
Done.
There might be cases where you also (or only) work on the lower band, but in my case the desired snappyness was achieved only by attenuating the upper band.
I'd be interested if that approach also works for you, or if you have more thoughts on using the Melda Transient Shaper.
Cheers,
Codex
