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Is there something I'm doing wrong as far as gettin a decent amount of amp release on my patches? I figured turning the release up on the carrier and modulator both should give me a nice amount of ring out. Starting from the init patch it doesn't seem to go much past a half second no matter how I set things. I'm assuming I'm just screwing up.
Don't F**K with Mr. Zero.

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Or maybe there are some other parameters I've not found yet.
Don't F**K with Mr. Zero.

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epiphaneia wrote:
davidv@plogue wrote:
Looks like 64 is next
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:hyper:
Indeed. :hyper:

If you were accepting pre-orders for 64, I'd buy it now.
[Core i7 8700 | 32GB DDR4 | Win11 x64 | Studio One 6 Pro | FL Studio ASIO/WASAPI ]

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Ah_Dziz wrote:Is there something I'm doing wrong as far as gettin a decent amount of amp release on my patches? I figured turning the release up on the carrier and modulator both should give me a nice amount of ring out. Starting from the init patch it doesn't seem to go much past a half second no matter how I set things. I'm assuming I'm just screwing up.
Setting a release of 14 in the carrier after loading the top right "-Init-" sound gives me a very long release here.

Can you check if the "EnvPerc" is highlighted? That turns the whole ADSR into 'percussive mode" which as you have guessed behaves very differently.

Cheers!
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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recently sold 'Chipsounds' after owning it for years, looking forward to these as they come out. $29 each? hell of a price, it's on the (endless) shopping list.
davidv@plogue wrote:'chipsynth FC' is 2A03+VRC6+VRC7+S5B+FDS+MMC5+N163 yes.
not getting my hopes up, but really curious to hear this. never really got the feeling that i was hearing an authentic GameBoy sound when using any emulations (besides running system emulators). i think part of this is because each software sounds so distinct from each other (GB Camera, LSDj, different Nanoloop versions, etc). hard to get any of those to sound the same, all the emulations just seem sort of generic. i'd love to see specific emulations of each of those synth engines, not sure what 'Chipsynth FC' will offer.

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jbuonacc wrote: i'd love to see specific emulations of each of those synth engines, not sure what 'Chipsynth FC' will offer.
FC stand for FamiCom (the original Japanese Nintendo console that became the NES in most of the world).
Its cartridge port had an audio pass-trough which certain companies took advantage of to mix extra audio sound channels in. So think of 'chipsynth FC' as the NES+ a bunch of other digital synths. It has nothing to do with the Gameboy sound or LSDJ. It should also be somewhat compatible with my hardware FC which is prototyped in my nerdy PortaFM research video:

https://www.youtube.com/watch?v=bzIeyZrIMkM
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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davidv@plogue wrote:
jbuonacc wrote: i'd love to see specific emulations of each of those synth engines, not sure what 'Chipsynth FC' will offer.
FC stand for FamiCom (the original Japanese Nintendo console that became the NES in most of the world).
i'm sorry, been a while since i've dealt with any NES/GB stuff. for some reason i was thinking that the 2A03 was the GB sound chip, as i know 'Chipsounds' had a GB emulation as well. got it. a lot on your plate already, but maybe something for the future? actually surprised to see that a GB emu isn't already planned. i don't think even later versions of Nanoloop ever had the same sound as the V2 that i used originally. never heard anything that sounds quite like the GB Camera, as "limited" as its synth was (i guess i never really tried to match it with LSDj though):

https://www.youtube.com/watch?v=7SDQ7vF5CIQ

i always thought the GB sound chip was a lot more exciting than the NES/FC, though the Neil Baldwin stuff really pushed it:

https://www.youtube.com/watch?v=Mv6o3QP47UU

https://www.youtube.com/watch?v=9Z5g3VeNLtY


i was pretty excited to see 'PortaFM', as the PSS-360 (i think that was it, the 460 looks very similar) was the first "synthesizer" that i ever used as a teen. looking at it now though, i'm not sure how well the parameters match up? any idea?

Image

https://www.youtube.com/watch?v=xhmgMz273mE

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Hi the PSS360 uses an OPL2 (Similar, a few differences) and the PSS480 has an OPU . Again similar, but not quite.
On top of that those "Digital synthesizer" sliders on these synths are not a 1 to 1 correspondence to internal features, its just a series of massaged settings for the user, we didn't mimic that specific "engine" as it was way too limited.

In any case you can recreate most of those sounds and more in PortaFM.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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davidv@plogue wrote:... those "Digital synthesizer" sliders on these synths are not a 1 to 1 correspondence to internal features, its just a series of massaged settings for the user, we didn't mimic that specific "engine" as it was way too limited.
ahh, ok. i guess the limited parameter set (they weren't even continuous sliders, but notched settings) is "what makes it what it is". probably a waste of your time, but i think a 1:1 emulation of that "Digital Synthesizer" would be pretty cool. that's actually what i was expecting when i first heard mention of 'PortaFM', surprised to see that it's based on a PSS that doesn't even offer any parameter control (not that it matters when emulating the FM engine in general, i guess).
... In any case you can recreate most of those sounds and more in PortaFM.
i'll give it a whirl some time. thanks!

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Hi dear people at Plogue,
consider me a big fan already although I learned about you just a week before.

I purchased PortaFM and didn't expect too much after watching cuckhoos video on YouTube, except the fantastic bottom end sound. I thought with 30 dollars I couldn't go wrong. I was so right. I felt in love almost immediately the moment I started to program this thing. It surprised me at how good it sounds and how awesome the bottom end sounds actually in studio environment. But it really surprised me when I fiddled around with the 15 step sequencers and the modulation matrix where you can define them which source they should modulate. I own many hardware analog and digital as well as freaky VST synthesizers and normally I am not so fast surprised any more. As said before on YouTube I couldn't get that grin out of the face... and I tweaked PortaFM a long time!

I am sure on the long run I will buy all your synth and all of the upcoming CZ series.

I just want to say thank you for all the freaky nerdy passion you put into your research and into your great thought out products.

Regards and lots of sound related joy to you all.

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nichttuntun wrote: I just want to say thank you for all the freaky nerdy passion you put into your research and into your great thought out products.
Thank you so much! The other chipsynths will all inherit of this new mod matrix, which will grow over time (and will be retrofitted in PortaFM of course).

Cheers
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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I haven’t even delved into the sequencers and mod matrix yet. Can’t wait!

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Hi. That's so cool. Will the next instalments of this series be standalone plugins too? Or will these be released as modules? Cheers.

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nichttuntun wrote:Hi. That's so cool. Will the next instalments of this series be standalone plugins too? Or will these be released as modules? Cheers.
All standalone products in a series yes. There are 5 announced so far, but if there is demand for more, the list could grow to more than 15.

It all depends on you guys, I would want nothing more than to keep doing those for the next years.
More FM, Casios, all major (and minor) consoles etc. As long as there is something unique to it.

The original idea was to make "chipsounds 2" an all-in-one-big-thing, but we quickly realized that the only way to be more accurate and truer to a particular platform, its history and music, is if we cut it in pieces, with custom UX workflow, sound generation and inter-channel behavior, mixing, and preset flavor for each of them.

Cheers
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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Any chance there will be a demo version of PortaFM.
So we can take it for a spin?

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