FL Studio OSX and Sylenth1 Workaround

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After toiling around with Sylenth and FL Studio for OSX I have a few workarounds to make the synth work with FL Studio OSX.

These aren't perfect and do not work all the time, but I think it's worth sharing them for users like me who rely on Sylenth for their sound design.

Method

The most obvious problem with Sylenth and FL Studio OSX is that the plugin registers fine but users receive a "Loading Plugin" screen that does not output any sound. This is the first I figured out how to make it work.

1. Quit all applications that are use sound (browsers, music players, etc).

2. Open FL Studio and Insert Sylenth into one of the channels.

3. The user should get the 'Loading Plugin' hang screen window. Once this appears, click on the gears icon on the top of the window. Locate 'DPI Aware' and activate it.

4. On a second channel reload Sylenth plugin. It should now open normally fully functional. Without deleting the first Sylenth channel, you can now add multiple instances of Sylenth and should all work normally.

4a. Rename the first Sylenth channel as "Dummy." Go to the second channel, and save the state within FL Studio. Once this is done, whenever an user starts a project, they can load a Sylenth channel that won't work followed by the saved Sylenth state within FL Studio. This ensures that every time Sylenth is inserted, it will retain the properties of the working channel.

Note:

1. THIS WON'T ALWAYS WORK. The user might have to open and close FL Studio several times in order for it to work. My workaround this was to create a Template with the 'dummy' and a saved state Sylenth so that it always opened with a working synth window.

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