¿it's possible detune the oscillator with noise generator in zebra?

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Hi, ¿it's possible detune the oscillator with noise generator in zebra?
I have tried in different ways, but I failed, it isn't possible?
:help:

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You could use noise as a source for an FM oscillator. IMO it doesn't sound great. But the detune controls on the regular oscillators only accept event rate signals. Try using the random glide LFO. Or a modmapper with random values and set to "increment" to get a different detune value with each note.

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~Pd~ wrote:You could use noise as a source for an FM oscillator. IMO it doesn't sound great. But the detune controls on the regular oscillators only accept event rate signals. Try using the random glide LFO. Or a modmapper with random values and set to "increment" to get a different detune value with each note.
Yes, I've already tried that, but it doesn't sound great, thanks for your response.

I hope to have more flexible routing features for oscillators in Zebra 3. :tu:

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You can do that kind of arbitrarily connected audio rate modulation in Ace and Bazille. I recall Urs said it won't happen in Zebra because the architecture is different.

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There is a way do generate a more rapid "noise" than the random LFO shape via LFO feedback...

do a search on "LFO noise" on this page:
http://www.kvraudio.com/forum/viewtopic ... e+LFO#wrap

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