FR: Labelled Axes

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I hope it is not just me, who suffers real physical pain, when I see unlabelled axes. There are plenty of diagrams/editors/graphs/envelopes, where I have problems understanding their meaning or functionality. (Not the values of course, they are always there)
Most of them are – as I think – input-output-envelope-editors. This type of diagram I think I can memorize over time, but there are other types (e.g. in MRhythmizer), that are less understandable without a manual at hand.

Would it be too much to ask to add labels? :pray:


Greetings

Peter

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+1

I missed the axes labels at the attack shape editor of MDynamics recently. I mean, you can guess where is input and output, but it just would be more clear.

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Hmm, I'm not sure. The labels would take up space. Many of the graphs are input (Y-axis) to output (X-axis) transformations and do not need them (imo).

Can you pick a couple of examples?

if the Info does not explain the graphs fully then that text can be revised.
@ ZentralmassivSound - that graph is a good example.
DarkStar, ... Interesting, if true
Inspired by ...

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DarkStar wrote:Hmm, I'm not sure. The labels would take up space. Many of the graphs are input (Y-axis) to output (X-axis) transformations and do not need them (imo).

Can you pick a couple of examples?

if the Info does not explain the graphs fully then that text can be revised.
@ ZentralmassivSound - that graph is a good example.
Hm since most of them are located in popups with only few controls, space wouldn't be so much of a concern I think. But if it's added to the documentation that should also suffice I guess.

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MVocoder and MRhythmizer are actually the only ones, I can think of, that have different kinds of diagrams than input-output, though I'd love to see labels on those as well.

In MVocoder there are the Band Matrix, Band Graphs and the Equalizer windows.
In MRhythmizer it is the sequence graph.
I admit that doesn't sound like too much, but reading the axes titles would be much more intuitive.

That space might become an issue is something I actually thought of. Without having good ideas of course. ^^ Maybe, this can be solved with a little tooltip popping up when the mouse hovers over an axes. Not particularly beautiful, I know...

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Sorry folks, that won't be possible... Technical reasons, zero developoment time etc...
Vojtech
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