As the title says...
I have a midi plugin, which shall get scale information from a general Chord track...
This plugin needs 2 data inputs:
1. The chords, which are played in the song
2. Trigger notes, which trigger a Bass, an Arp, an Lead or whatever...
From this plugin I want to have an instance for every melodic part in the song, that when I change the notes of the chords (on the general Chord track) everything else follows... very nice for experimenting in a crowded arrangement...
A nice video demonstrating this technique:
So let´s say I got 10 instances of this plugin in a song, which shall all get the same chords from a single track and trigger notes from individual tracks, what would be the best way to do this???
Triggering multiple Targets with one Sequence???
- KVRAF
- 7412 posts since 8 Feb, 2003 from London, UK
OK...
Track 1 -- Stick the note sequence here
Track 1 targets to Rack 1
-- Insert a MUX: strip the Audio I/O, add a Note to Modulation converter, then a MIDI Controller generator and output the event
Track 2 -- Stick your melody sequence here
Track 2 targets Rack 2
-- Insert a send from Rack 1 to Rack 2
-- Insert a MUX: strip the Audio I/O, add a Controller to Modulation converted, then a Pitch Bend generator, output both the Event Input and the pitch bend
-- Insert your instrument after the MUX
You can add more melody tracks - just add more sends to Track 1 and copy the pitchbend generator from track 2. I couldn't find an easy way to simply transpose the events.
You'll see in the attached MuProject file I've got the same note on Track 2 with Track 1 controlling its "transpose" (i.e. using Pitch Bend).
It doesn't work very well -- tuning the pitchbend, given you can set the range only in the target instrument, is very difficult. If the Note Modifier had modulator inputs for Transpose and Velocity it would help.
Track 1 -- Stick the note sequence here
Track 1 targets to Rack 1
-- Insert a MUX: strip the Audio I/O, add a Note to Modulation converter, then a MIDI Controller generator and output the event
Track 2 -- Stick your melody sequence here
Track 2 targets Rack 2
-- Insert a send from Rack 1 to Rack 2
-- Insert a MUX: strip the Audio I/O, add a Controller to Modulation converted, then a Pitch Bend generator, output both the Event Input and the pitch bend
-- Insert your instrument after the MUX
You can add more melody tracks - just add more sends to Track 1 and copy the pitchbend generator from track 2. I couldn't find an easy way to simply transpose the events.
You'll see in the attached MuProject file I've got the same note on Track 2 with Track 1 controlling its "transpose" (i.e. using Pitch Bend).
It doesn't work very well -- tuning the pitchbend, given you can set the range only in the target instrument, is very difficult. If the Note Modifier had modulator inputs for Transpose and Velocity it would help.
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- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
Some quick thoughts:
Music generator plugin input side:
* To target a specific input pin of a plugin, you can use a Patch Point module that is connected with the specific pin and then set the track to the Patch Point.
* You can route different tracks to the same target modules, no prob.
Music generator plugin output side:
* Use a MUX with a "Channel Splitter" and hookup different synths so they each play a different MIDI channel from the music generator.
* If you have multiple instance of that music generator plugin and want all their outputs to play the same synths, maybe best to insert them in the project modular area, hookup MIDI Channel Splitters to each of them, then connect all chan 1 to synth rack 1, all chan 2 to synth rack 2, ...
Music generator plugin input side:
* To target a specific input pin of a plugin, you can use a Patch Point module that is connected with the specific pin and then set the track to the Patch Point.
* You can route different tracks to the same target modules, no prob.
Music generator plugin output side:
* Use a MUX with a "Channel Splitter" and hookup different synths so they each play a different MIDI channel from the music generator.
* If you have multiple instance of that music generator plugin and want all their outputs to play the same synths, maybe best to insert them in the project modular area, hookup MIDI Channel Splitters to each of them, then connect all chan 1 to synth rack 1, all chan 2 to synth rack 2, ...
