MXXX Math Module workflow

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I can see all kinds of uses for the math module (I do similar things with math operations in js commands within After Effects all the time), but I'm a bit confused concerning the workflow.

I can see that MP's can select the Math Module parameters as destinations, but the question of how to access that result brings me back around to the problem I was having earlier about not having a way to read parameters from within the plug. Obviously, the module wouldn't exist if there wasn't some way for it to pass the post-operation value, but I'm not seeing how this part is done.

Simplest case: I want to set a number on a MP, have it perform an operation, and then pass the resulting value on to a parameter within another module. How is this routed?

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After playing around with it for a while, I'm even more confused. I thought it was there to allow more complex control over parameter control data, but it appears to be affecting audio directly even with no other MP parameters assigned.

Is this not a tool for enhancing parameter control at all?

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I think i asked about this before myself... yeah, it affects the audio signal, but you can still use audio signals as control signals. Simply by setting the module to be a feedback output, then use a modulator set to level follower and set it to read that feedback source.

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That is seriously confusing.

Again, simplest case. I just want to set a value on the MP, have the math module divide it in half, and pass it to another module's parameter.

So....

If the first step is assigning the MP value to a parameter in the math module, that itself brings up questions. I want it to divide by 2. Does that mean set it to "divide by", and put a 2 in the "parameter" field within the math module?

If so, it's passing that out as audio? OK, this brings up more questions. I haven't used feedback before, but I'm assuming a feedback output is more or less like any other, but flowing in the opposite direction. Is the math module in the same lane as the intended target, but below it? Is there something that needs to be done to stop it from passing the regular audio upstream along with the controller data (in audio form)?

I'm not aware of input routing on modulators like there is on modules, so how is the modulator finding the signal from the feedback channel? Once it has it, followers are designed for audio detection, so how should the follower in the modulator be set up to detect, and convert that audio signal into the intended parameter value?

Searched a couple times and tried looking though the manual. Am I missing a clear description of this somewhere?

Basically, I have lots of uses in mind where I multiple MP's are used to control a parameter. For instance, the parameter gets it's value by the sum of two MP's. Actually, I've already got three uses for that in one plug alone.

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The Math module IS FOR AUDIO. Annabanna, you are again trying to become a developer :D. I actually think you may be one of the few, that should learn some programming language ;), sounds like it would suit you ;).

Anyways I can see you want some complex behaviour from parameters and audio and whatnot, and the bad news is, it just won't work. I talked about it in another topic of yours, so no repeats. Anyways what vectorwarrior was suggesting is like superadvanced, but it could work for some cases - MXXX actually lets you listen to internally generated signals, but it's not simple :
- Right click on some module (e.g. Math) and select Generate feedback.
- Enable a modulator (controlling something), select Follower mode and select the source as feedback channel. Normally the follower would listen to the input of the plugin, but this way it can granularize the processing for the feedback path and take the output of the previous feedback stuff instead.

There's probably no info about this, because this is like superadvanced, so if you want something this brutal, you're on your own :D.
Vojtech
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