The internal plugin engine is 64bit floating point?

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Hi,
Sorry for My stupid question but I don't understand if the internal audio engine of the meldaproduction plugins is 64bit floating point... all plugins are compatible for x64 DAW, but the internal audio engine is 64bit floating point? (This information help me for The Gain staging inside reaper...).... :roll:


Thanks, R

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Hi R, it has been discussed many times before, but let's just say the plugins perform 64-bit processing whenever appropriate ;). They optimize both audio quality and performance.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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Hi,
Many thanks for your reply.... I work with Reaper at 48Khz 24bit with some audio recordings for support game developement. Frequently my recordings are 192Khz: this allows me to lower or raise the pitch even up to 8 octaves .... but the artifacts introduced by plugins that do not have a good internal sound resolution often give me difficulty. I try the demo version of Mturboreverb on my setup....

Thanks again..... R

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