Zebra - create a pitch rise in 1/2 steps (by MW or ENV)

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I'm trying to create a rise in pitch by 1/2 steps. The OSC should be controlled by the mod wheel, or assigned to an ENV to rise pitch upon striking a key. The pitch should rise several octaves by half steps. I can make it glide/rise by either method but not sure how to get it to rise in steps. Your advice would rock!

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Not sure what you mean by "1/2 steps" (semitone, half semitone or else?). But anyway, you can use Mod Mapper for that.

On OSC panel:
- choose ModMap1 as modulator for Tune and set modulation depth to 12 (or half the range you want to modulate through)

On ModMap1 panel:
- set Mode to Map Quantize
- set modulation source (MOD) to ModWheel (or Env1 or whatever you want to control the pitch rise effect with)
- set Steps to 24 (full range that you want to modulate through)
- right click in the editor and choose: shapes > ramp
- optionally: right click in the editor and choose Quantise 24

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Half steps, meaning semitones. That worked beautifully! Thank you!

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armenjc wrote: Tue Jul 23, 2019 9:47 pmThe pitch should rise several octaves by half steps.
For semitone steps over a 4 octave range, do this: Set the map size to 48 and pitch modulation depth to maximum (also 48). Create the ramp (shapes/ramp in the map's context menu) then apply "make unipolar" function from the context menu.

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These both worked great. Now I'm trying to make each note/tone in the rise have a very short decay. Any ideas?

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That idea reminds me of Suzuki "Omnichord". Don't think it's possible in Zebra, but might be in Bazille.

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Howard wrote: Wed Jul 24, 2019 8:13 pm That idea reminds me of Suzuki "Omnichord". Don't think it's possible in Zebra, but might be in Bazille.
Yes, that's the type of think I'm going for.

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