MSF Sampler and the S&H-Module: How to combine to pick grains in "Advanced"/"Manual" mode.

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Here's a little experimental patch which is based on one sample. I bet you have to load one on your own, because I think it is not contained in the copy&paste patch. Please check the patch: If the sample is missing then please load one of your own.

The Idea of the patch - It uses the "Advanced" / "Manual" sample pointer controls
1.) There is a S&H module which provides the input for the "start of the grain", i.e. does the coarse grained control of the sample position pointer.
2.) To play back the sample from this start position there is a ramp up LFO which is synced to the pressed key. This is essential in order to make the sample follow the key pitch. Think of the speed of a tape in a tape player (if you're old enough ;-): If you play the tape with twice the speed as usual you get double pitch...and the ramp up is just the "position function" of constant speed based on the required pitch...remember your physics lessons ;-)

Let me know what you think.

And btw: This is just for the sake of experiment. I use this kind of patch to learn what "stuff" is capable of and how I can probably abuse it.

What to do next
1.) Use Delay FX on the patch
2.) Put it into a Unison Module

Code: Select all

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Hi Peter,

I tried your preset with a sample of mine andd it just sounds totally clicky and buggy in a way. Maybe you could post a simple sample and an audio example how it is supposed to sound ... I still do not really understand the S&H thing after all, haha. Even after you or someone else in this forum already explained it to me ... am I really that stupid? :D :D :D

Anyway: it seems interesting to me, so I am eager to understand it!
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper

Tagirijus.de

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Hi Tagirijus,

I think you're right, there may be more or less clicks, crackles and pops... As I wrote it's just an experimental patch somehow simulating what true granular synths like steinbergs padshop or bitwig 3's sampler do at their core: They jump around in the sample and "pick grains". This "grain picking" process needs fine manual control over the sample position pointer ... that's what I wanted to experiment with.
Now the pronlem is that "jumping around" in the sample like my patch does might jump for example from a sample value +256 immediately to a value -127 which is why you get pops and crackles...that might happen, when in my patch the s&h is triggered and picks a new value.

Anyway this means:
1.) My patch was really only created for the sake of the experiment. I think I can make if crackle free with some effort, but ...
2.) ... MSF Sampler needs a real "Granular Mode" because my simulation patch is not the real thing. May be the Granular Mode could be like that in bitwig 3 sampler.
3.) The manual mode of sample position pointer control in MSF is always subject to pops and crackles if you jump around in the sample and don't scan thru the sample in a linear fashion. That means I need to understand better for what usage scanarios it was actually built for, what Melda had in mind.

And no, you're not stupid. Probably I'm just a geek and my thinking is just all to technical :-) But I myself need lot's of time to understand stuff. And that's why I have built the "grain" patch - understanding by doing experiments.

BR
] Peter:H [

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] Peter:H [ wrote: Tue Oct 22, 2019 7:10 pm I think you're right, there may be more or less clicks, crackles and pops... As I wrote it's just an experimental patch somehow
Ah ok. Thanks for explaining further.

] Peter:H [ wrote: Tue Oct 22, 2019 7:10 pm 2.) ... MSF Sampler needs a real "Granular Mode" because my simulation patch is not the real thing. May be the Granular Mode could be like that in bitwig 3 sampler.
I think granular synthesis is on the todo list, IIRC.

] Peter:H [ wrote: Tue Oct 22, 2019 7:10 pm 3.) The manual mode of sample position pointer control in MSF is always subject to pops and crackles if you jump around in the sample and don't scan thru the sample in a linear fashion. That means I need to understand better for what usage scanarios it was actually built for, what Melda had in mind.
I see, yeah. Maybe there could be a way to let the S&H trigger an envelope as well with an attack higher then 0ms or so. Just a very rough idea, without (still, haha) understanding S&H 100%.

] Peter:H [ wrote: Tue Oct 22, 2019 7:10 pm And no, you're not stupid. Probably I'm just a geek and my thinking is just all to technical :-)
I like your attitude. ;)

] Peter:H [ wrote: Tue Oct 22, 2019 7:10 pm But I myself need lot's of time to understand stuff. And that's why I have built the "grain" patch - understanding by doing experiments.
Sounds totally legit. Lookign forward to more experiments. :)
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper

Tagirijus.de

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