MDrummer: hints for having realistic ride cymbals ?
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- KVRAF
- 3729 posts since 3 Nov, 2015
Subject line says it all. Natural sounding ride cymbals, with here and there ride cymbal bell hits. Any hints on producing ride cymbals that do not sound square ? Slightly variable velocity, perhaps a touch of probability ... any hints ?
Cheers.
Cheers.
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- KVRian
- 975 posts since 10 Jan, 2007 from London
Hi mevia, what have you tried so far? There's so many angles... are we talking pads mode (so just things in the Drumset Editor) or MIDI commands (and thus Rhythm Editor settings as well)? Have you tried using a few different sample layers and switching between them randomly?
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- KVRAF
- Topic Starter
- 3729 posts since 3 Nov, 2015
Hi goldglob, very sorry for the delay, been extremely busy with all kinds of 'non-creative' matters. And will still be for a week perhaps.
The ride cymbal is part of patterns. No, haven't tried layers. Actually I do not know how despite how quite interesting it sounds as an approach to sound creation and variation. Is there any video around explaining how to creatively use sample layers with MDrummer ?
Cheers.
The ride cymbal is part of patterns. No, haven't tried layers. Actually I do not know how despite how quite interesting it sounds as an approach to sound creation and variation. Is there any video around explaining how to creatively use sample layers with MDrummer ?
Cheers.
Last edited by mevla on Thu Jun 25, 2020 1:52 pm, edited 1 time in total.
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 18180 posts since 24 May, 2009 from A galaxy, far far away
Multiple Round-Robins
Multiple velocity layers
Cymbal 'swell' modelling

Multiple velocity layers
Cymbal 'swell' modelling
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- KVRAF
- Topic Starter
- 3729 posts since 3 Nov, 2015
el-bo (formerly ebow) wrote: Thu Jun 25, 2020 1:49 pm Multiple Round-Robins
Multiple velocity layers
Cymbal 'swell' modelling
Hmmmm .....
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- KVRian
- 975 posts since 10 Jan, 2007 from London
I don't know off hand of any video that specifically explores the sample layers thing, but just quickly:mevla wrote: Thu Jun 25, 2020 1:44 pm Hi goldglob, very sorry for the delay, been extremely busy with all kinds of 'non-creative' matters. And will still be for a week perhaps.
The ride cymbal is part of patterns. No, haven't tried layers. Actually I do not know how despite how quite interesting it sounds as an approach to sound creation and variation. Is there any video around explaining how to creatively use sample layers with MDrummer ?
Cheers.
E.G.
To have a ride randomly switch to an occasional bell you could set up in VELOCITY LAYERS a few identical layers of a normal ride, then add another layer for bell, and use the random mode setting (rather than 'First' or 'All').
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 18180 posts since 24 May, 2009 from A galaxy, far far away
Just answering the questionmevla wrote: Thu Jun 25, 2020 1:53 pmel-bo (formerly ebow) wrote: Thu Jun 25, 2020 1:49 pm Multiple Round-Robins
Multiple velocity layers
Cymbal 'swell' modelling
Hmmmm .....
To add: Play/program in a manner that a real drummer would play them
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- KVRAF
- Topic Starter
- 3729 posts since 3 Nov, 2015
Well, in a practical manner, no. I know nothing of:
Multiple Round-Robins
Multiple velocity layers
Cymbal 'swell' modelling
It's as if you were asking me how to make koji and I'd say:
Get fungi
Get rice
Cook rice
Incubate
In practical terms it's not an answer
Last edited by mevla on Fri Jun 26, 2020 5:04 pm, edited 2 times in total.
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- KVRAF
- Topic Starter
- 3729 posts since 3 Nov, 2015
Even with my limited knowledge of it, MDrummer is quite the piece of creative and flexible software.
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 18180 posts since 24 May, 2009 from A galaxy, far far away
I gave you a list of ingredients. Learning how to best assemble those ingredients requires listening to and learning how drummers actually use/play the ride cymbal. And that' something that isn't as easy to distill into a quick answer.mevla wrote: Fri Jun 26, 2020 5:00 pmWell, in a practical manner, no. I know nothing of:
Multiple Round-Robins
Multiple velocity layers
Cymbal 'swell' modelling
It's as if you were asking me how to make koji and I'd say:
Get fungi
Get rice
Cook rice
Incubate
In practical terms it's not an answerYou'd be researching, trying a few times, throwing away a few batches.
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- KVRAF
- Topic Starter
- 3729 posts since 3 Nov, 2015
It does not change a thing IMHO. Unaware, you inhale some aspergillus oryzae fungi and you're done. Trip to the hospital and you'll stay there for a few days and perhaps take a month to recover.el-bo (formerly ebow) wrote: Fri Jun 26, 2020 5:07 pm I gave you a list of ingredients. Learning how to best assemble those ingredients requires listening to and learning how drummers actually use/play the ride cymbal. And that' something that isn't as easy to distill into a quick answer.
Likewise each of these MDrummer 'ingredients' is not an ingredient but a process, each process having its own set of procedures.
Last edited by mevla on Fri Jun 26, 2020 5:15 pm, edited 1 time in total.
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 18180 posts since 24 May, 2009 from A galaxy, far far away
Round-Robins: Refers to the sampling of multiple hits of the the same articulation. These can be triggered in various manners ((Random, sequenced etc.), to avoid the machine-gun effect associated with playing exactly the same samples, over and over.
Multiple velocity layers: This involves sampling different hits at different intensities, because how hard an instrument is struck will not just be a question of volume variance, but of timbre etc.
Cymbal Swell modelling: When hitting a cymbal multiple times, the hits start to lose their definition as they blend/mesh with the increased swell and decay of the cymbal.
Multiple velocity layers: This involves sampling different hits at different intensities, because how hard an instrument is struck will not just be a question of volume variance, but of timbre etc.
Cymbal Swell modelling: When hitting a cymbal multiple times, the hits start to lose their definition as they blend/mesh with the increased swell and decay of the cymbal.
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- KVRAF
- Topic Starter
- 3729 posts since 3 Nov, 2015
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 18180 posts since 24 May, 2009 from A galaxy, far far away
I've led you to the water. Only you can decide if you're gonna drink
