struggling to follow Mdrummer tutorials

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Hi, Having a real struggle with Mdrummer, I keep coming back to it to try again but keep hitting this problem with the midi command method...using Cubase 10, i have Mdrummer on an instrument track which is set to midi channel 10, the tut puts a midi command on C0, so i follow, he gets a beat, i get a single tom..what's happening please?

thanks for any answers..Kevin :)

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You´re in drum pad mode. Take a look at the quick setup in the top right corner.

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shadowfax wrote: Tue Sep 01, 2020 3:51 pm Hi, Having a real struggle with Mdrummer, I keep coming back to it to try again but keep hitting this problem with the midi command method...using Cubase 10, i have Mdrummer on an instrument track which is set to midi channel 10, the tut puts a midi command on C0, so i follow, he gets a beat, i get a single tom..what's happening please?
I do not know Cubase, I use Bitwig. MDrummer receives concurrently commands on several MIDI channels, in my case with what I use so far, channels 1 and 10. All of the single drum hits are received on channel 10, which is what you currently experience. All pattern commands are received on channel 1, like a regular synth instrument.

If Cubase allows it, you can have both on the same track. In Bitwig I use patterns and fills as a regular default synth instrument, by writing notes on a track, with the notes defaulting to MIDI channel 1. This is all fine. Moreover, I can add notes on the same track which will send to MIDI channel 10, which allows me to add hits on top of the patterns being played, all in the same track, with the same drum machine.

So set your track to channel 1 to get patterns and fills. MDrummer 'Quick' UI also has to be in default drums and pattern choosing mode.

I'm certain that MDrummer does much more. I think one remains a 'newbie' for a long time with MDrummer. All good.


Most probably irrelevant: here on Linux and Bitwig 2.4.3, MPE has to be disabled for MDrummer to receive MIDI notes.

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Thanks for putting me right guys, the tut definitely seems to be telling me to be on midi channel ten, (please see attachment)
went to channel one and got the beats...thanks again, I tend to follow tuts directly and get stumped if I don't end up with the same result as the tut :?
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There's another mistake in that video. He says with vel zero on a command the first loop in the loop index panel will be chosen. Actually, by design, vel zero will choose a random loop (even when 'Random loops' is turned off). And fairly recently this was extended such that both vel zero and vel 1 would do that, because there was a change in REAPER (at least) where the vel slider in MIDI editor bottomed out on 1, not zero.

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goldglob wrote: Wed Sep 02, 2020 12:03 pm There's another mistake in that video. He says with vel zero on a command the first loop in the loop index panel will be chosen. Actually, by design, vel zero will choose a random loop (even when 'Random loops' is turned off). And fairly recently this was extended such that both vel zero and vel 1 would do that, because there was a change in REAPER (at least) where the vel slider in MIDI editor bottomed out on 1, not zero.
Another mistake also, he explains that intros are C-1 beats are C0 breaks are C1 long breaks are C2 and outros are C3 which are all an octave out..in my DAW at least..starting to wonder if I need to find some better tutorials, strange that these tutorials are on the Melda site..

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^^^^
That's actually because there is no definitive standard for note names...some people name middle C as C4, some as C3. But the note number is standard....middle C is always note 60. MD's lowest intro note is always note 0. So looks like MD uses the middle C= C4 convention , and thus C-1 for note 0.

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Oh..even more confusing...

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goldglob wrote: Wed Sep 02, 2020 1:06 pm ^^^^
That's actually because there is no definitive standard for note names...some people name middle C as C4, some as C3. But the note number is standard....middle C is always note 60. MD's lowest intro note is always note 0. So looks like MD uses the middle C= C4 convention , and thus C-1 for note 0.
Correct, for all MeldaProduction software, despite me and others nagging Vojtech to provide an global preference setting :)
DarkStar, ... Interesting, if true
Inspired by ...

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Nevertheless, it's an awesome Virtual instrument so gotta get the hang of it..

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It's amazingly creative. And then there are those 9 channels shown on the 'Quick Setup' page which points to even more flexibility (have no idea at the moment), plus the merging of beats, plus the number of beats and fills that can be under one note (I think they're triggered by the volume of MIDI notes, although I observed that for different runs of the same track, the fills wouldn't be always the same at the same place for a given MIDI note), the Generator which I've barely touched so far, the triggering of other sounds than drums, the Synthsizer4NN about which I have no idea whatsoever, etc, etc. Lots.

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C4 was introduced as the Melda standard a few releases ago. I haven't checked but all the plugins should reference the same standard now whereas before there was at least two or three different ones between MRhythmizer, MEqs and I think MDrummer.

C4 is Scientific Pitch reference and what Roland, Korg, Casio and virtually every player of acoustic instruments uses. Yamaha, Ableton and Native Instruments use C3, Renoise uses C5 and still others use C6 which is the most MIDI-centric way to think of it.

Some DAWs, including REAPER, allow for a global naming offset. I agree that would be the second-best option - after having everyone in the world on C4 (metric, anyone?) - but having all the plugins agree is perfectly acceptable.
Last edited by Hexspa on Thu Sep 03, 2020 3:50 am, edited 4 times in total.

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