Modular Synth in VR!
-
- KVRAF
- Topic Starter
- 11295 posts since 2 Dec, 2004 from North Wales
X32 Desk, i9 PC, S49MK2, Studio One, BWS, Live 12. PUSH 3 SA, Osmose, Summit, Pro 3, Prophet8, Syntakt, Digitone, Drumlogue, OP1-F, Eurorack, TD27 Drums, Nord Drum3P, Guitars, Basses, Amps and of course lots of pedals!
-
- KVRist
- 424 posts since 6 May, 2006 from over there
Update: Having tried out both SynthVR and Synthspace, I actually prefer Synthspace. Not as many modules in its beta state, but the “play”-flow seems more smooth, and the attention to detail feels more focused in the areas a virtual eurorack knob-twiddler would care most about.
SynthVR is no slouch, though it does feel a liiiittle overpriced for what it currently offers in terms of UX. They’re both outrageously fun.
A cool thing about both of them is that they provide a way to compile your own modules (SynthVR: JUCE, Synthspace: FAUST/C#). Definitely gonna dust off my development PC and port a few FOSS projects.![hyper :hyper:](./images/smilies/hyper.gif)
SynthVR is no slouch, though it does feel a liiiittle overpriced for what it currently offers in terms of UX. They’re both outrageously fun.
A cool thing about both of them is that they provide a way to compile your own modules (SynthVR: JUCE, Synthspace: FAUST/C#). Definitely gonna dust off my development PC and port a few FOSS projects.
![hyper :hyper:](./images/smilies/hyper.gif)