Hive 2 Pitch modulation range is too small. Is there anything that I'm missing here?

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Hi guys,
I'm trying to use the great slopes in the Hive 2 modulation sources to design kick drums.
Problem is when I'm assigning, lets say, MOD1 to control the OSC1 Tune to create the needed 'pitch fall', even with maximum amount of modulation I can get only about 3 octaves of modulation range out of it.

I find it a bit weird, since most soft synths will give you a much bigger range when modulating pitch using a single source.
Is there anything I'm missing here? I know that in theory I can chain like like 4-5 modulation sources to push the range higher - but it is way too clumsy and ineffective workflow.

Any tips, thoughts?
I'm pretty sure there's a simple solution that I miss in such an awesome modulation system.
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As you already stated, you'd have to repeat the modulation to get a larger range. In your screenshot, in slot 01 below your first Mod1-> Osc1:Tune modulation, use the second target slot and again use Osc1:Tune as target to double the range. Repeat until the necessary range is reached.
(However, while you can extend modulations on a target that way, you can't extend mod amounts the way your screenshot shows in mod slot 02)

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Yeah, I noticed its not possible to extend the mod amounts like this. I tried :)

So, it's 'official' that it's impossible to get a bigger range with a single source.
Using the tune as a second target as you suggested still takes me only third the way from a full spectrum modulation.

Oh well, I'll just keep using other synths for kick drums.
Too bad, since I really like the way you can manipulate the slopes in Hive.

Just out of curiosity, is this 'limited' modulation range intentional?
Why not allowing a full range modulation in such a modern synth?

Thanks a lot for the quick reply.

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We're still using a single source, you probably mean a single target slot, right?
The range is set to two octaves, which makes (non-kickdrum) modulations for melodic patches much easier to dial in precisely. Not sure if that was the intention behind it (I wasn't part of u-he back then), but it has its benefits.
You can of course use any tool you desire for your kick drums, obviously, but there are plenty of slots available, so it is very well possible in Hive, just stack them where needed.

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OSC 1 is tuned rather high for a kick drum. Take OSC1 pitch way down, flatten it using the "07 Less KeyFollow" matrix preset, then use both halves of the MM slot for pitch modulation from MOD1, perhaps "very expanded"...

Or use a resonating filter instead 8)

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The unshushable Coktor wrote: Wed Jun 09, 2021 9:41 am We're still using a single source, you probably mean a single target slot, right?
The range is set to two octaves, which makes (non-kickdrum) modulations for melodic patches much easier to dial in precisely. Not sure if that was the intention behind it (I wasn't part of u-he back then), but it has its benefits.
You can of course use any tool you desire for your kick drums, obviously, but there are plenty of slots available, so it is very well possible in Hive, just stack them where needed.
Yeah, I can see how a smaller range for the modulation can be beneficial for other things.
And It is still possible to generate some great kicks on Hive using some little tweaks no doubt, I just found this behavior a little strange that's all.
Howard wrote: Wed Jun 09, 2021 10:22 am OSC 1 is tuned rather high for a kick drum. Take OSC1 pitch way down, flatten it using the "07 Less KeyFollow" matrix preset, then use both halves of the MM slot for pitch modulation from MOD1, perhaps "very expanded"...

Or use a resonating filter instead 8)
Yeah It's may not be the ideal base frequency for kicks, I was just trying to show the 'limited' range of the modulation of a single slot in this rough draft.
The "very expanded" along the other curve options are really handy indeed for these tasks, and I will surly try to see which one will fit best for the sound I'm looking for.

I think that I'll just stick with the 'limited' modulation range of the two slots to cover the main punch and tail of the kick, while using something else to cover the clicky/transient part in the mid/high range. Probably just an ultra short Amp envelope with a specific wave/phase on OSC 2 will do the trick.

And resonating filter is always a good option :) Haven't tried it yet with the Hive filters.

Thank you very much for the replies guys. Much appreciated!

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