Combining modulation sources

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Does anyone know a way to combine different global modulation sources (in MXXX, MSF etc).

For example if I want to control a single effect parameter from 2 different LFOs. Or both an LFO and MIDI note value, etc.

I basically want to sum 2 modulation sources together.

If I assign 2 modulation sources to a single parameter then one of them will always take precedence over the other one.

Of course I can easily sum together modulation sources in the per-voice modulation panel of MSF but this only applies in the ‘per-voice’ generator area, so it is not available for global effects.

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You can combine 2 modulation sources, by daisy-chaining them, like this:

1. Multiply 2 sources = set the 'range mode' of modulator 2 to 'Interval' and then control the 'Max' of modulator 2 using modulator 1.

2. Compensated sum of 2 sources = set the 'range mode' of modulator 2 to 'Interval' and then control the 'Value' of modulator 2 using modulator 1.

I would like to know if there was a way to simply sum together 2 modulation sources, I can't figure out a way to do this. Is there a way to 'offset' a multi-parameter or modulator, and then modulate this value? If not, this might be a useful feature to add.

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Just thinking out loud - the way the Mods etc work conflicts any direct combination, but technically each mod etc. could have an additional "modify" parameter(s) with an operation associated, you could then attach anything to that. Not sure if that would help, but perhaps it would. Especially when the mod has many targets.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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That "modify parameter" would also really help for multiparameters. I'm not sure how else to make a parameter that "offsets" controls that are effected by another multiparameter.

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I'll think about that then.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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