Best all round soft synth?
- KVRAF
- 2245 posts since 25 Sep, 2014 from Specific Northwest
I've been looking at Hive strongly for this purpose. Despite not handling samples, the new filters give it an amazing range of sounds, including percussive and "almost" analog. If it doesn't do analog enough for me in a mix, I can always supplement with Diva.
I have both SM2 and Omnisphere, but their GUIs are a turnoff for me, but I can drag them out if I do need to process a sample.
I have both SM2 and Omnisphere, but their GUIs are a turnoff for me, but I can drag them out if I do need to process a sample.
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better?
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- KVRAF
- 1754 posts since 30 Jul, 2007
Synthmaster 2
I’d love to get Dune, but can’t afford that kind of money.
I’d love to get Dune, but can’t afford that kind of money.
- KVRAF
- 1844 posts since 23 Sep, 2005
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- addled muppet weed
- 105895 posts since 26 Jan, 2003 from through the looking glass
- KVRAF
- 25465 posts since 3 Feb, 2005 from in the wilds
Hive works great for this...syntonica wrote: ↑Sun Nov 28, 2021 10:41 pm I've been looking at Hive strongly for this purpose. Despite not handling samples, the new filters give it an amazing range of sounds, including percussive and "almost" analog. If it doesn't do analog enough for me in a mix, I can always supplement with Diva.
- KVRist
- 238 posts since 10 Jun, 2004 from Portland, OR
The one you take time to learn and use the most.
For streaming and free music downloads visit http://kennethrobertsmusic.com/
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- KVRAF
- 35448 posts since 11 Apr, 2010 from Germany
Hmmm... OnePingOnly then.
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- KVRAF
- 1576 posts since 28 Jul, 2006
Zeta+
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- KVRAF
- 35448 posts since 11 Apr, 2010 from Germany
I so wished they would pick up on that concept, and make a more contemporary successor. The architecture and feature set are so great.
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- KVRian
- 643 posts since 27 Apr, 2018
Pigments in every case. With it‘s sample and granular and since short time the additive engine the flexibility starts from the oscillators. Also filter and effect routing are outstanding.
It‘s for me the best compromise beetween flexibility and usability (Falcon & co are just no goto-synths for me).
Only backdraw: no phase offset for oscillators and some parameters in the Fx section are not able to get modulated (e.g. EQ-settings). But beside that, there are no wishes left open.
It‘s for me the best compromise beetween flexibility and usability (Falcon & co are just no goto-synths for me).
Only backdraw: no phase offset for oscillators and some parameters in the Fx section are not able to get modulated (e.g. EQ-settings). But beside that, there are no wishes left open.
- KVRAF
- 25465 posts since 3 Feb, 2005 from in the wilds
Less CPU use would be my main wish... Pigments is really heavy on CPUSamDi wrote: ↑Sat Dec 04, 2021 7:06 pm Pigments in every case. With it‘s sample and granular and since short time the additive engine the flexibility starts from the oscillators. Also filter and effect routing are outstanding.
It‘s for me the best compromise beetween flexibility and usability (Falcon & co are just no goto-synths for me).
Only backdraw: no phase offset for oscillators and some parameters in the Fx section are not able to get modulated (e.g. EQ-settings). But beside that, there are no wishes left open.
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- KVRAF
- 7760 posts since 15 Sep, 2005 from East Coast of the USA
I asked someone at Arturia about phase settings a while back. I'm not sure if it helps with your wish for phase offset or not, but here's what they said:
Analog Oscillator : Unless the Drift parameter is exactly at 0, then the oscillator will use a random phase at each note.
Wavetable oscillator : In the Phase mod section, the Sync/Retrig option lets you choose how the oscillator gets retriggered. Either on each key, when the Mod Osc is reset (Hard Sync), reset based on the Coarse + Fine parameters (thus ignoring FM and PMeffect) and randomly generated on each new voice. There is no free running per-se, meaning with a constantly calculated phase, as we do not process voices when they are not in play, to save CPU.