Hi all,
This probably isn't helpful to anyone... but a while back I posted some questions related to this, and after a LOT of testing I've finally found a solution that allows you to add Melda effects to the main windows output (e.g. WASAPI), including surround output (which was the pain point for me as someone that works in game audio).
Use cases:
- build a bass management system in MXXX, that redirects the low frequencies from the main channels to the subwoofer output
- Build your own speaker correction software; if you have a measurement mic you can use MFreeformEQ to callibrate the mic, then either use pink noise to detect your room/speaker response in MFreeformEQ or even use REW measurements and convert the data into MFreeformEQ curves, again all the way up to surround (which is currently not supported in things like Sonarworks)
- build a channel solo/mute so you can listen to individual channels easily, this is handy for listening to specific channels in surround (e.g. solo the center channel of a movie to listen to the dialog)
- have a loudness meter or frequency analyser on your main windows output
etc, etc, etc
What I found worked:
You're going to send the audio to a new virtual audio interface, then process it with the effects and then send to your hardware output
- install VB Audio Cable's VoiceMeeter: https://vb-audio.com/Voicemeeter/
Unfortunately the smaller 'VBCable' doesn't work as the input only supports 2 channel.
- set the windows output to use VB-Audio Voicemeeter input
- open the windows Sound control panel, configure to use 5.1 or 7.1 (or whatever) and your desired samplerate/bitdepth
- open the Virtual IO control panel that came with Voicemeeter and check that it's seeing the right number of channels (e.g. 6 for 5.1). Lower the latency as low as possible (you'll need to increase it if you hear clicking, but sync will start to be a problem if latency is long)
- Download and install DS WASAPI ASIO Router Mixer: https://www.3delite.hu/Object%20Pascal% ... Mixer.html
This isn't a well known app but it's the one that worked best for my purposes (I tried Cantible, LiveProfessor, VSTHost, etc and they all had issues with surround or other problems), it's also nice and cheap
- Open the app and route the wasapi input from VoiceMeeter Input (the loopback one, not the VM Output) to your soundcard's main output. Specify the number of channels and samplerate on both, ensure you hit the 'enable' button on both input and output
- add your vst folder (no VST3 unfortunately) and add whatever effect you want
- save profile to save time later, you can also get it to run when windows starts
You may be able to use the Router Mixer app to use ASIO instead for lower latency, but then it may tie up ASIO if you're using a DAW, so I like to keep things separate.
The reason I wanted to do this was because I have a 7.1 speaker system but my hardware bass-management controller only supports 5.1, and buying a new bass management system was going to cost a lot of money, so I wanted to see if I could do it in software. Then I got to thinking about speaker correction. My long term plan is to build a unified system containing a bunch of the above solutions.
Hopefully this is helpful to someone.
Thanks!
Adding Melda Effects to Windows Surround Output - Solution
Official support for: meldaproduction.com
Moderator: MeldaProduction Moderators
Adding Melda Effects to Windows Surround Output - Solution
2021-11-17T11:26:43+00:00
Hi all,
This probably isn't helpful to anyone... but a while back I posted some questions related to this, and after a LOT of testing I've finally found a solution that allows you to add Melda effects to the main windows output (e.g. WASAPI), including surround output (which was the pain point for me as someone that works in game audio).
Use cases:
- build a bass management system in MXXX, that redirects the low frequencies from the main channels to the subwoofer output
- Build your own speaker correction software; if you have a measurement mic you can use MFreeformEQ to callibrate the mic, then either use pink noise to detect your room/speaker response in MFreeformEQ or even use REW measurements and convert the data into MFreeformEQ curves, again all the way up to surround (which is currently not supported in things like Sonarworks)
- build a channel solo/mute so you can listen to individual channels easily, this is handy for listening to specific channels in surround (e.g. solo the center channel of a movie to listen to the dialog)
- have a loudness meter or frequency analyser on your main windows output
etc, etc, etc
What I found worked:
You're going to send the audio to a new virtual audio interface, then process it with the effects and then send to your hardware output
- install VB Audio Cable's VoiceMeeter: https://vb-audio.com/Voicemeeter/
Unfortunately the smaller 'VBCable' doesn't work as the input only supports 2 channel.
- set the windows output to use VB-Audio Voicemeeter input
- open the windows Sound control panel, configure to use 5.1 or 7.1 (or whatever) and your desired samplerate/bitdepth
- open the Virtual IO control panel that came with Voicemeeter and check that it's seeing the right number of channels (e.g. 6 for 5.1). Lower the latency as low as possible (you'll need to increase it if you hear clicking, but sync will start to be a problem if latency is long)
- Download and install DS WASAPI ASIO Router Mixer: https://www.3delite.hu/Object%20Pascal% ... Mixer.html
This isn't a well known app but it's the one that worked best for my purposes (I tried Cantible, LiveProfessor, VSTHost, etc and they all had issues with surround or other problems), it's also nice and cheap
- Open the app and route the wasapi input from VoiceMeeter Input (the loopback one, not the VM Output) to your soundcard's main output. Specify the number of channels and samplerate on both, ensure you hit the 'enable' button on both input and output
- add your vst folder (no VST3 unfortunately) and add whatever effect you want
- save profile to save time later, you can also get it to run when windows starts
You may be able to use the Router Mixer app to use ASIO instead for lower latency, but then it may tie up ASIO if you're using a DAW, so I like to keep things separate.
The reason I wanted to do this was because I have a 7.1 speaker system but my hardware bass-management controller only supports 5.1, and buying a new bass management system was going to cost a lot of money, so I wanted to see if I could do it in software. Then I got to thinking about speaker correction. My long term plan is to build a unified system containing a bunch of the above solutions.
Hopefully this is helpful to someone.
Thanks!
vectorwarrior
https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=121222
- KVRian
- 1094 posts since 23 Sep, 2006
Post by vectorwarrior »
Post Reply
1 post
• Page 1 of 1
Jump to
- The Main Forums
- ↳ KVR Developer Challenge 2026
- ↳ KVR Studio Manager
- ↳ Getting Started (AKA What is the best...?)
- ↳ Instruments
- ↳ Effects
- ↳ Hosts & Applications (Sequencers, DAWs, Audio Editors, etc.)
- ↳ Guitars
- ↳ Mobile Apps and Hardware
- ↳ Soundware
- ↳ Samplers, Sampling & Sample Libraries
- ↳ Hardware (Instruments and Effects)
- ↳ Modular Synthesis
- ↳ Sound Design
- ↳ Production Techniques
- ↳ Music Theory
- ↳ Computer Setup and System Configuration
- ↳ DSP and Plugin Development
- ↳ DIY: Build it and they will come
- ↳ Music Cafe
- ↳ Machine Learning and AI for Music Creation
- ↳ Sell & Buy (+Special Offers, Deals & Promos)
- ↳ KVR Experts
- ↳ Everything Else (Music related)
- ↳ Off Topic
- ↳ Off Topic Classics
- Official Company Forums
- ↳ 2getheraudio
- ↳ accSone
- ↳ Acon Digital
- ↳ AcousticsampleS
- ↳ AcousModules
- ↳ Agitated State
- ↳ AIR Music Technology
- ↳ AMG
- ↳ Ample Sound
- ↳ Antares Audio Technologies
- ↳ Apisonic Labs
- ↳ APU Software
- ↳ apulSoft
- ↳ AriesCode
- ↳ Arts Acoustic
- ↳ Arturia
- ↳ Audjoo
- ↳ AudioSpillage
- ↳ Audiority
- ↳ Best Service
- ↳ Big Tick
- ↳ Bitwig
- ↳ Controller Scripting
- ↳ Blue Cat Audio
- ↳ Cherry Audio
- ↳ CWITEC
- ↳ Embertone
- ↳ energyXT
- ↳ Eventide
- ↳ Expert Sleepers
- ↳ forward audio
- ↳ Future Audio Workshop
- ↳ FXpansion
- ↳ g200kg
- ↳ Harrison Mixbus
- ↳ HG Fortune
- ↳ Homegrown Sounds
- ↳ HoRNet Plugins
- ↳ Ilya Efimov Production
- ↳ Image Line
- ↳ Impact Soundworks
- ↳ Indiginus
- ↳ Insert Piz Here
- ↳ Ju-X
- ↳ Kirk Hunter Studios
- ↳ Kirnu
- ↳ Kong Audio
- ↳ Krotos
- ↳ Kuassa
- ↳ KV331 Audio
- ↳ LennarDigital
- ↳ Les Productions Zvon
- ↳ Liqube Audio
- ↳ Loomer
- ↳ LVC-Audio
- ↳ Maizesoft
- ↳ Manytone Music
- ↳ Media Overkill (MOK)
- ↳ MeldaProduction
- ↳ Mellowmuse
- ↳ MIDIMood
- ↳ moForte
- ↳ Mozaic Beats
- ↳ mucoder
- ↳ MusicDevelopments
- ↳ Tips & Tricks
- ↳ MusicLab
- ↳ MuTools
- ↳ New Sonic Arts
- ↳ NUSofting
- ↳ Oli Larkin Plugins
- ↳ Orange Tree Samples
- ↳ patchpool
- ↳ Photosounder
- ↳ PlugInGuru
- ↳ Polyverse Music
- ↳ Precisionsound
- ↳ Premier Sound Factory
- ↳ Psychic Modulation
- ↳ Realitone
- ↳ Resonance-Sound
- ↳ Reveal Sound
- ↳ Roger Linn Design
- ↳ rs-met
- ↳ S3A: Spatial Audio
- ↳ SaschArt
- ↳ Smart Electronix
- ↳ sonible
- ↳ SonicBirth
- ↳ Sonic Reality / eSoundz.com
- ↳ Soundiron
- ↳ SPC Plugins
- ↳ Sugar Bytes
- ↳ TAL Software
- ↳ Tokyo Dawn Labs
- ↳ Tracktion
- ↳ Tweakbench
- ↳ u-he
- ↳ u-he Linux support
- ↳ United Plugins
- ↳ VAZ Synths
- ↳ Virharmonic
- ↳ xoxos
- ↳ XSRDO - SynthCraft
- ↳ ZynAddSubFX
- Site Stuff
- ↳ Site Stuff
- Archived Forums
- ↳ AlgoMusic
- ↳ easytoolz
- ↳ Elevayta
- ↳ Hollow Sun
- ↳ LinPlug
- ↳ Muse Research and Development
- ↳ Shuriken
- ↳ SoHa Sound Design
- ↳ Soniccouture
- ↳ Topten Software
- ↳ Valhalla DSP
- ↳ CK Modules & VST
- ↳ Sennheiser AMBEO
- ↳ Muon Software
- ↳ Westgatesounds.net
- ↳ Squaredheads
- ↳ Sonigen
- ↳ CFA-Sound
- ↳ Back In Time Records
- ↳ Livelab.dk
- ↳ Skytopia
- ↳ audioD3CK
- ↳ Inspire Audio
- ↳ Krakli
- ↳ Drumdrops
- ↳ Futucraft
- ↳ OverTone DSP
- ↳ RaXnTraX
- ↳ solar3d-software
- ↳ Signaldust
- ↳ Soundemote
- ↳ ReleaseLab (Powered by Artist Expansion)
- ↳ Wolfgang Palm
- ↳ UJAM
- KVR Forum index
- All times are UTC
- Delete cookies
