Zebra2/HZ- how to have one lane ignore the arp gate?

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Hi all,
So I'm programming a bassline patch that uses the arpeggiator/sequencer to give some rhythm, however there's an element of the patch whose volume I want to follow an MSEG... I know it's probably something stupidly simple I'm missing here, but is there a way to get the lane's gate to ignore the commands from the arp control opening and closing the gate, so it will open and close when I press and release a key?
Many thanks in advance!
Last edited by PebbleInAStream on Mon Oct 30, 2023 7:44 pm, edited 1 time in total.
quod tu es, ego fui, quod ego sum, tu eris

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Sounds like you may want to recreate the patch using not the arp/seq but LFOs and modmappers to provide the rhythm, worth a shot!

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The thing about Zebra is that the lanes can cross ways. As in, a signal can feed from one lane to another. Therefore it is not possible to separately play or trigger things based on their location in the Grid. Even if possible, I think this would lead to a lot of hard-to-find and hard-to-explain issues.

However, what about a single trigger MSEG? I don't 100% recall how this relates to the Arp/Seq, but I think it should "run through" while the Arp plays.

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Thanks Urs and Viktor! Good to know at least that I wasn't missing something! :lol: You're both right, I should have designed the rhythm in the patch using the MSEGs instead of the Arpeggiator-- I didn't want to redo a lot of work, so in the end I 'cheated' by extending the release of the envelope for that lane just enough that all the notes slur together :D :wheee:
quod tu es, ego fui, quod ego sum, tu eris

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Urs wrote: Tue Oct 31, 2023 3:22 am The thing about Zebra is that the lanes can cross ways. As in, a signal can feed from one lane to another. Therefore it is not possible to separately play or trigger things based on their location in the Grid. Even if possible, I think this would lead to a lot of hard-to-find and hard-to-explain issues.
A little off topic but... wouldn't it be possible for Z3 to assign key ranges to VCAs?

This would allow for zones and even little drum machines.

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I have a few ideas in that regard. It is basically already possible to do such stuff with ModMappers and of course the oscillators can have key ranges. In Zebra3 we have planned a lot more flexible and dynamic routing options, such as scanning mixers, which would allow for key tracked routings.

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