Granular effect plugin for textures, glitches, and sound design
GRN breaks incoming audio into grains (10-500ms fragments) and rearranges them with pitch shifting, stereo scatter, and time manipulation.
Core Controls:
Size - Grain length (10-500ms)
Density - Grains per second (0.5-50, tempo-syncable)
Spread - Stereo width
Spray - Time scatter (how far back in 2-second buffer grains are pulled from)
Pitch - Global shift ±24 semitones
Mix - Dry/wet
Key Features:
Tempo sync with note divisions (1/1 to 1/128)
Scale quantization (force grains to Major/Minor scales)
Reverse grain playback
Pitch jitter (randomize grain tuning up to 12 semitones)
Built-in HP/LP filters
Real-time waveform and grain visualization
What It's Good For:
Evolving ambient textures from static sounds
Rhythmic glitch effects synced to tempo
Sound design for film/games
Making drum loops into pitched instruments (scale quantize)
Controlled chaos
The Spray parameter is what makes it different - instead of just freezing audio, it pulls grains from random moments in the buffer, creating evolving unpredictable textures.
Format: VST3 (Windows/Mac/Linux)
Price: $29.99 (v1 price)
Link: https://frctlaudio.com/products/grn
This is my first commercial plugin. Built with JUCE, focused on getting results fast without needing a manual. Happy to answer questions about features or how it works.
