I've seen bass.dll present in numerous games' folders. I'm trying to wrap my head around this VST — what's it for, how it could be useful? Is it different from an SF2/SFZ player in terms of features or structure?
Do you remember Cakewalk/rgc:audio SFZ? It's something like that but tries to correct some of its issues:
1. It cannot run reliable on systems with more than 2GB of RAM.
2. It can only load 1 SF2/SFZ file at once.
3. It uses a buggy XG/GM2 addressing mode that is weird since Sondfonts are inherently more GS like.
4. It's does not follow the SF2 specification. Bassmidi library is much more reliable in this respect, ans it's still constantly evolving.
But the most important one: there is a need for it :)
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