If you have ever wondered how they made that high frequency digital "shimmering" layer in Transformers hacking signal, I'd say answer is spectral mangling.
Few ways how to do it. Pricey Alchemy can do a bit of that, but not much. There are some manglers like SpectrumWorx, but they are expansive and doesn't allow some precise "grabing" and "shifting" of content, which is imho coolest things on spectral mangling. Then you have gadgets like Photosounder that are cool featurwise, but you have to process things off-line and import it. Not what you'd like for music production.
And then you get this plug with name you can't pronounce in any other way then spelling. :D
First you need to get used to GUI. Especially sliders that uses mouse position in creative, useful, but unusual way. Once you get it right, you find it HILARIOUS. All passible digital robot voises and stuff in minutes. Amazing. Great for modernising percussion, sound effect. Really creative and cool.
...aaaand then you find that latency. It's horrible! FFT introduce some sound change based on qualitty based on latency setting. One could live with that, but not if there is no support for host's latency compensation at all. SO you need to shift the material, or use Voxengo latency plugs, then your automation needs to be shifted.... That side of this plug is absolutely horrible and i BEG developer to implement that compensation. PLEEEASEEEE.
Summary: Cool amazing and creative plugin with not much of a competition even in payware sector. Wierd GUI and really shame about it not supporting any latency compensation, which makes it hard to use. But still better then exporting like crazy with other softwares. I like it! :)
Read ReviewIf would gladly donate a kidney to get this ported to a x64 AU version.
+1 the same for 64-bit VST version
You can get a 64-bit port here: https://github.com/dozius/DtBlkFx/releases
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