DtBlkFx is a superb spectral processor, and it's free! It has about 30 different algorithms. You can process as many as 8 algorithms in a series, but usually 1 algorithm is enough.
It reminds me of Native Instrument's discontinued Spectral Delay.
The UI shows a nice sonogram of both the original input and DtBlkFx's output. There is a Delay between the input and the output, this value defaults to 1 beat, but you can reduce that so it's almost instantaneous.
The documentation appears well done. I just goofed with parameters until I figured it out.
The UI is somewhat unusual regarding how to adjust coarse and fine values, but it's actually convenient when you get used to it.
If you have ever wondered how they made that high frequency digital "shimmering" layer in Transformers hacking signal, I'd say answer is spectral mangling.
Few ways how to do it. Pricey Alchemy can do a bit of that, but not much. There are some manglers like SpectrumWorx, but they are expansive and doesn't allow some precise "grabing" and "shifting" of content, which is imho coolest things on spectral mangling. Then you have gadgets like Photosounder that are cool featurwise, but you have to process things off-line and import it. Not what you'd like for music production.
And then you get this plug with name you can't pronounce in any other way then spelling. :D
First you need to get used to GUI. Especially sliders that uses mouse position in creative, useful, but unusual way. Once you get it right, you find it HILARIOUS. All passible digital robot voises and stuff in minutes. Amazing. Great for modernising percussion, sound effect. Really creative and cool.
...aaaand then you find that latency. It's horrible! FFT introduce some sound change based on qualitty based on latency setting. One could live with that, but not if there is no support for host's latency compensation at all. SO you need to shift the material, or use Voxengo latency plugs, then your automation needs to be shifted.... That side of this plug is absolutely horrible and i BEG developer to implement that compensation. PLEEEASEEEE.
Summary: Cool amazing and creative plugin with not much of a competition even in payware sector. Wierd GUI and really shame about it not supporting any latency compensation, which makes it hard to use. But still better then exporting like crazy with other softwares. I like it! :)
No reviews so far?!!! Shame on all of you! This is one of the most amazing shape shifting plugins out there. FFT sonic playdoh is what your input becomes.
Very useful for making sound effects especially but also has a utilitairan purpose. Can be used as a simple filter, spectral gate, grabing a certain frequency at a certain volume, etc. The real fun though is in the smearing of sounds.
I am so glad it is free! It's not something to overuse but can be instant inspiration when you just need to FSU or want a new sound. Teh developer if I remember correctly came fromt eh Buzz development scene. I can't recall exactly what he made for buzz, perhaps it was the exact same effect?
Theinterface is not so intuitive but once you get it, you will be thankful that it is layed out the way it is. The sliders are for teh frequency range. Some effects are dependant on others, e.g. one effect is teh sidecahin for the other.
DO read teh manual. It is short and concise. Some of the effects you won't figure out on your own. But luckily the manual is well written and short.
Darrell, if you are our there thank you!! We want more!