Actuate is a subtractive synthesizer, sampler, and granulizer made in Rust with Nih-Plug and Egui.
Actuate follows a philosophy of "limited but creative options" for making sounds.
Features:
Reviewed By overlord1111 [all]
March 12th, 2024
Version reviewed: 1.2.2 on Windows
Causes Cantabile to crash when trying to scan in this plugin. Causes vsthost to work at a crawl. (Windows os).
Response from Ardura from Ardura on March 13th, 2024
Hi! I was able to fix some issues in more 'live' oriented hosts in the past so I'll take a look into testing with those and fixing your issues if I can. I admit I have never used either host and test on FL Studio for the most part. Hopefully future versions become more compatible, and thanks for trying it out.
Edit: I tried Cantible and it looks like a memory access error happens that Cantible reports in its logs. I looked through their troubleshooting tips and tried all in addition to toggling OpenGL (Actuate uses it) and different audio engines with no avail. I would suggest opening a bug with Cantible for this so your exact environment details and logs are there for them. I also tried VSTHost and was able to open Actuate and send MIDI info to it. I compared Actuate's CPU/mem usage to Sylenth1 and only saw a few % difference with my CPU hanging around 9-13% and no stutters so I'm not really sure where your issue lies there. However it does seem that the plugin window half-works in VSTHost, so I made a few sounds in the param window to test that at least you can use it that way. For now I will make a note that those DAWs have issues so other user can be informed. Thanks again.
to the dev: could you remove the "AnyOS" designation from the product entry? products with that designation cannot be added to "My KVR" (for some reason), which means I won't get automatic update notifications when you post them.
Hope this helps,
b.
Done, thanks! :).
👍.
So far very good in features and soundquality !!.
Would it be possible to add a MSEG (MultiStage Envelope) and one Wavetable Oszilator where the MSEG could scan through the wavetable.
Maybe less tabs (for faster handling).
Perhaps a bit work on the reverb with long times (removing metallic chattering).
Hi MorpherX! Thank you for the comments.
MSEG stuff sounds interesting but I'm not sure how I would do that yet but it sounds possible...
Yeah I've had a few comments about the design so far and think it will change as time goes on to be easier :).
Also yes! Right now you can reduce decay to remove the metallic sound, but I plan to make more reverb modes in future. Good ideas thanks 🙏.
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