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Aeronaut is a plugin that turns any audio input into a cinematic soundscape. It takes any audio source — a guitar note, a single chord, a vocal whisper, or any incoming signal — and transforms it into a Hollywood-grade cinematic texture in real time.
By freezing and capturing fragments of the incoming audio, Aeronaut continuously morphs them with the live signal, creating rich, evolving atmospheres that naturally follow and respond to your playing.
Welcome to Aeronaut — the plugin that turns any audio input into a cinematic soundscape.
Aeronaut takes any audio source — a guitar note, a single chord, a vocal whisper, or any incoming signal — and transforms it into a Hollywood-grade cinematic texture in real time.
By freezing and capturing fragments of the incoming audio, Aeronaut continuously morphs them with the live signal, creating rich, evolving atmospheres that naturally follow and respond to your playing.
No menus. No tutorials. No sample browsing. Plug in. Play. Freeze. Done.
01 · PLUG IN
Any input. Any source. Insert Aeronaut FX on any track you want to process. A live channel input, a WAV file or a virtual instrument.
02 · PLAY
Cinematic, instantly. Start playing. The C++ spectral processor stretches, blooms and reshapes it into a massive, evolving Hollywood-style texture. Latency stays low. CPU stays sane.
03 · FREEZE & LOOPER
Add layers. Press Freeze. The current spectrum locks in place — a perfect, infinite pad. Now play on top of it. Or add a looper layer to create a full cinematic arrangement.
Same engine, two workflows. Produce cinematic textures inside your DAW — or take the whole rig live.
IN THE STUDIO:
For Production & scoring. Drop Aeronaut on any track — guitar, vocals, synth, stems. Freeze a moment, automate wet/dry, bounce the result back into your session. Build beds, risers and underscores without leaving the timeline.
Live ON STAGE:
For Live performance. You can use Aeronaut to create live evolving cinematic atmospheres.
Plug in your instrument, open any DAW. Parallel Loop stacks layer without stopping. Eternize holds captures while you keep playing.
Aeronaut is not a reverb, not a synth, and not a looper. It's a spectral tool designed to dive deep into the frequency domain of your input. Think of it as a spectral synth driven by your performance, with a parallel looper for layered, frequency-domain texture work — somewhere between granular resynthesis, a spectral hold, and a wet/dry timbre blender.
Under the hood, it analyzes your audio with a short FFT window, saves the frequency content (not the waveform), and rebuilds it with new phases each frame. Two paths run at once: live input and a 10‑second looper, each with its own freeze mix and decay. Turn decay down and the pad follows what you play; turn it up or hit eternize and the spectrum holds.
Film & TV scoring
Sketch cinematic underscores in seconds. Drop in a piano stem and get an instant cinematic pad to score against picture.
Game audio & trailers
Generate huge atmospheres, risers and beds from any source you already have in the project.
Producers & beatmakers
Turn a flat sample into a movie moment. Drop on the master, hit Freeze, sample the result back in.
Guitarists & live looping
Hold a chord, freeze it, solo on top. Just plug and play.
Ambient & drone artists
Endless evolving spectra. Layer multiple instances. Build entire 30-minute pieces from single notes.
Sound designers
Foley, dialogue, found sounds — anything becomes a usable cinematic element. C++ engine = pristine spectral resolution.

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