With Alto Studio, make sure that all your localized dialogue files are in the right format, at the right level, have the correct duration and that nothing is missing, in all languages.
Whatever your naming convention or file hierarchy is, Alto Studio analyzes your dialogue files and if needed compares them with a reference language, reporting any errors it finds and even correcting them. Alto Studio can also import the lines from an Excel sheet, or synchronize with game audio projects from middleware such as Wwise, FMOD, ADX2 and Fabric.
Not only does Alto Studio check for missing or misnamed files, but it will also make sure that the audio format of each file is correct (sample rate, bit depth, number of channels), compare the average and peak loudness, the duration, leading or trailing silence of the files, and even the timbre of the voices.
Alto Studio generates complete error reports and statistics (in XML, HTML, PDF or Excel format) that you can then give to your client or manager.
Finally, Alto Studio is packed with very useful tools such as an audio batch renamer, a loudness equalizer, an interactive dialogue tester, a placeholder speech synthesizer and a vocal effect processor (VoiceFX) to mention just a few. It also integrates seamlessly with FaceFX from OC3 Entertainment for lipsync and Tsugi's own AudioBot for audio batch processing.
Ensure the quality of your audio assets:
Intuitive configuration tool:
Lightning fast:
Interface with your existing pipeline:
{See video at top of page}
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