Physically-Informed Wetness Control
BlizzVerb adjusts wetness by altering the underlying acoustics model. The approach significantly improves realism over the commonly used wet/dry cross-faders.
Frequency-Dependent Decay
In measured room impulse responses, decay time depends on frequency. BlizzVerb emulates this behavior by using a special frequency sculpting algorithm. Compared to simple lo-pass and hi-pass damping filters, the algorithm better fits the typical spectral-decay patterns seen in acoustic measurements.
Stereo For Headphones and Speakers
BlizzVerb enhances stereo with two independent rendering models. One model is for headphones, and the other is for speakers. The models run concurrently, and they can be combined in any amount.
1,000 Rooms
Select from a pallet of 1,000 different rooms. Each room has a unique set of early echos, and this gives users the ability to fine-tune reverb characteristics such as temporal texture, stereo field, and coloration. Results may seem subtle, however it's often possible to make real improvements.
Early Echo Build-Up
The build-up of the early echos is based on geometrical acoustics theory. This results in reverberation that's realistic while not needing pre-delay adjustment.
Freeze Functionality
Nearly every blizzard has a freeze, and BlizzVerb is no exception! Automate this parameter for sustained creative reverberation.
Other Features:
Room size adjustment
Undo / redo
A / B settings toggle.
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